Updated documentation

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Christophe Riccio
2012-11-18 14:05:52 +01:00
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<title>GLM_GTX_inertia: Intertial matrix</title>
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<div class="header">
<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTX_inertia: Intertial matrix</div> </div>
<div class="ingroups"><a class="el" href="a00137.html">GTX Extensions (Experimental)</a></div></div>
<div class="title">GLM_GTX_fast_square_root</div> </div>
<div class="ingroups"><a class="el" href="a00139.html">GTX Extensions (Experimental)</a></div></div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="func-members"></a>
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#gadce989778e572b2cdca8879f6d546c58">ballInertia3</a> (T const &amp;Mass, T const &amp;Radius)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#ga6493a41b36da51c3122f61f68f44a96f">ballInertia4</a> (T const &amp;Mass, T const &amp;Radius)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Create inertia matrices. </p>
<p>&lt;<a class="el" href="a00040.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/inertia.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="gadce989778e572b2cdca8879f6d546c58"></a><!-- doxytag: member="glm::ballInertia3" ref="gadce989778e572b2cdca8879f6d546c58" args="(T const &amp;Mass, T const &amp;Radius)" -->
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Fast but less accurate implementations of square root based functions. </p>
<ul>
<li>Sqrt optimisation based on Newton's method, www.gamedev.net/community/forums/topic.asp?topic id=139956</li>
</ul>
<p>&lt;<a class="el" href="a00024.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/fast_square_root.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="ga646eee2633e9de7274de9bc6f5af92b5"></a>
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<td class="memname">genType::value_type glm::fastDistance </td>
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@@ -95,232 +86,95 @@ Functions</h2></td></tr>
<td></td><td></td>
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<div class="memdoc">
</div><div class="memdoc">
<p>Build an inertia matrix for a ball. </p>
<p>From GLM_GTX_inertia extension. </p>
<p>Faster than the common distance function but less accurate. </p>
<p>From GLM_GTX_fast_square_root extension. </p>
</div>
</div>
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<div class="memdoc">
</div><div class="memdoc">
<p>Build an inertia matrix for a ball. </p>
<p>From GLM_GTX_inertia extension. </p>
<p>Faster than the common inversesqrt function but less accurate. </p>
<p>From GLM_GTX_fast_square_root extension. </p>
</div>
</div>
<a class="anchor" id="gafc837a32c6bd921748c4fc7ec7dda7e1"></a><!-- doxytag: member="glm::boxInertia3" ref="gafc837a32c6bd921748c4fc7ec7dda7e1" args="(T const &amp;Mass, detail::tvec3&lt; T &gt; const &amp;Scale)" -->
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<div class="memdoc">
</div><div class="memdoc">
<p>Build an inertia matrix for a box. </p>
<p>From GLM_GTX_inertia extension. </p>
<p>Faster than the common length function but less accurate. </p>
<p>From GLM_GTX_fast_square_root extension. </p>
</div>
</div>
<a class="anchor" id="gaaa39a53ec43b9c6d046b3407104990f1"></a><!-- doxytag: member="glm::boxInertia4" ref="gaaa39a53ec43b9c6d046b3407104990f1" args="(T const &amp;Mass, detail::tvec3&lt; T &gt; const &amp;Scale)" -->
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<div class="memdoc">
</div><div class="memdoc">
<p>Build an inertia matrix for a box. </p>
<p>From GLM_GTX_inertia extension. </p>
<p>Faster than the common normalize function but less accurate. </p>
<p>From GLM_GTX_fast_square_root extension. </p>
</div>
</div>
<a class="anchor" id="gae71f78e2dc40f7d6ffdb088549287370"></a><!-- doxytag: member="glm::diskInertia3" ref="gae71f78e2dc40f7d6ffdb088549287370" args="(T const &amp;Mass, T const &amp;Radius)" -->
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<td class="paramtype">genType const &amp;&#160;</td>
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<td></td>
<td>)</td>
<td></td><td></td>
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<div class="memdoc">
</div><div class="memdoc">
<p>Build an inertia matrix for a disk. </p>
<p>From GLM_GTX_inertia extension. </p>
<p>Faster than the common sqrt function but less accurate. </p>
<p>From GLM_GTX_fast_square_root extension. </p>
</div>
</div>
<a class="anchor" id="ga1f205ea0c47195a156234ca9dda8ff33"></a><!-- doxytag: member="glm::diskInertia4" ref="ga1f205ea0c47195a156234ca9dda8ff33" args="(T const &amp;Mass, T const &amp;Radius)" -->
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<p>Build an inertia matrix for a disk. </p>
<p>From GLM_GTX_inertia extension. </p>
</div>
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<a class="anchor" id="ga43e1260e6fb0bf29558091cd9447a6ca"></a><!-- doxytag: member="glm::sphereInertia3" ref="ga43e1260e6fb0bf29558091cd9447a6ca" args="(T const &amp;Mass, T const &amp;Radius)" -->
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<p>Build an inertia matrix for a sphere. </p>
<p>From GLM_GTX_inertia extension. </p>
</div>
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<p>Build an inertia matrix for a sphere. </p>
<p>From GLM_GTX_inertia extension. </p>
</div>
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