Added vector ulp functions
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34
manual.md
34
manual.md
@@ -792,6 +792,22 @@ bool equalULP1(float const a, float const b)
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Include `<glm/ext/scalar_constants.hpp>` to use these features.
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#### 3.2.4. GLM_EXT_scalar_ulp
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This extension exposes function that measure of accuracy in numeric calculations.
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```cpp
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#include <glm/ext/scalar_ulp.hpp>
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bool test_ulp(float x)
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{
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float const a = glm::next_float(x); // return a float a ULP away from the float argument.
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return float_distance(a, x) == 1; // check both float are a single ULP away.
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}
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```
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Include `<glm/ext/scalar_ulp.hpp>` to use these features.
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### <a name="section3_3"></a> 3.3. Vector types
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#### 3.3.1. GLM_EXT_vector_float1
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@@ -999,6 +1015,24 @@ bool epsilonEqual(glm::vec2 const& A, glm::vec2 const& B)
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Include `<glm/ext/vector_relational.hpp>` to use these features.
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#### 3.5.3. GLM_EXT_vector_ulp
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This extension exposes function that measure of accuracy in numeric calculations.
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```cpp
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#include <glm/ext/vector_ulp.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/vector_int4.hpp>
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bool test_ulp(glm::vec4 const& x)
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{
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glm::vec4 const a = glm::next_float(x); // return a float a ULP away from the float argument.
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return glm::all(float_distance(a, x) == glm::ivec4(1)); // check both float are a single ULP away.
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}
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```
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Include `<glm/ext/vector_ulp.hpp>` to use these features.
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### <a name="section3_6"></a> 3.6. Matrix types
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#### 3.6.1. GLM_EXT_matrix_float2x2
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