Refactor headers
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@@ -4,8 +4,8 @@
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#include <glm/gtc/constants.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <glm/gtc/random.hpp>
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#include <glm/ivec4.hpp>
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#include <glm/dvec4.hpp>
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#include <glm/vector_ivec4.hpp>
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#include <glm/vector_dvec4.hpp>
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#include <glm/vec4.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec2.hpp>
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@@ -1,14 +1,13 @@
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#include <glm/geometric.hpp>
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#include <glm/trigonometric.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/fvec1.hpp>
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#include <glm/fvec2.hpp>
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#include <glm/fvec3.hpp>
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#include <glm/fvec4.hpp>
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#include <glm/dvec2.hpp>
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#include <glm/dvec3.hpp>
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#include <glm/dvec4.hpp>
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#include <glm/ext/vector_vec1.hpp>
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#include <glm/vector_vec2.hpp>
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#include <glm/vector_vec3.hpp>
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#include <glm/vector_vec4.hpp>
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#include <glm/vector_dvec2.hpp>
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#include <glm/vector_dvec3.hpp>
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#include <glm/vector_dvec4.hpp>
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#include <limits>
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namespace length
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@@ -1,11 +1,11 @@
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#include <glm/integer.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/ivec2.hpp>
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#include <glm/ivec3.hpp>
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#include <glm/ivec4.hpp>
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#include <glm/uvec2.hpp>
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#include <glm/uvec3.hpp>
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#include <glm/uvec4.hpp>
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#include <glm/vector_ivec2.hpp>
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#include <glm/vector_ivec3.hpp>
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#include <glm/vector_ivec4.hpp>
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#include <glm/vector_uvec2.hpp>
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#include <glm/vector_uvec3.hpp>
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#include <glm/vector_uvec4.hpp>
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#include <vector>
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#include <ctime>
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#include <cstdio>
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