Added GLM 0.8.4

This commit is contained in:
Christophe Riccio
2010-04-29 11:54:07 +01:00
parent b1b02bc31b
commit 7c7b1d0b3d
612 changed files with 93424 additions and 0 deletions

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glm/gtx/inertia.hpp Normal file
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-04-21
// Updated : 2006-11-13
// Licence : This source is under MIT License
// File : glm/gtx/inertia.h
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_inertia
#define glm_gtx_inertia
// Dependency:
#include "../glm.hpp"
namespace glm
{
namespace gtx{
//! GLM_GTX_inertia extension: Create inertia matrices
namespace inertia
{
//! Build an inertia matrix for a box.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat3x3<T> boxInertia3(
const T Mass,
const detail::tvec3<T>& Scale);
//! Build an inertia matrix for a box.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat4x4<T> boxInertia4(
const T Mass,
const detail::tvec3<T>& Scale);
//! Build an inertia matrix for a disk.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat3x3<T> diskInertia3(
const T Mass,
const T Radius);
//! Build an inertia matrix for a disk.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat4x4<T> diskInertia4(
const T Mass,
const T Radius);
//! Build an inertia matrix for a ball.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat3x3<T> ballInertia3(
const T Mass,
const T Radius);
//! Build an inertia matrix for a ball.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat4x4<T> ballInertia4(
const T Mass,
const T Radius);
//! Build an inertia matrix for a sphere.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat3x3<T> sphereInertia3(
const T Mass,
const T Radius);
//! Build an inertia matrix for a sphere.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat4x4<T> sphereInertia4(
const T Mass,
const T Radius);
}//namespace inertia
}//namespace gtx
}//namespace glm
#define GLM_GTX_inertia namespace gtx::inertia
#ifndef GLM_GTX_GLOBAL
namespace glm {using GLM_GTX_inertia;}
#endif//GLM_GTX_GLOBAL
#include "inertia.inl"
#endif//glm_gtx_inertia