Added GLM 0.8.4
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glm/gtx/integer.hpp
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53
glm/gtx/integer.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-24
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// Updated : 2006-11-14
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// Licence : This source is under MIT License
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// File : glm/gtx/integer.h
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_integer
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#define glm_gtx_integer
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// Dependency:
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#include "../glm.hpp"
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namespace glm
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{
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namespace gtx{
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//! GLM_GTX_integer extension: Add support for integer for core functions
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namespace integer
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{
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//! Returns x raised to the y power.
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//! From GLM_GTX_integer extension.
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int pow(int x, int y);
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//! Returns the positive square root of x.
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//! From GLM_GTX_integer extension.
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int sqrt(int x);
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//! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
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//! From GLM_GTX_integer extension.
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int mod(int x, int y);
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//! Return the factorial value of a number (!12 max, integer only)
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//! From GLM_GTX_integer extension.
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template <typename genType>
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genType factorial(genType const & x);
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}//namespace integer
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}//namespace gtx
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}//namespace glm
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#define GLM_GTX_integer namespace gtx::integer
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#ifndef GLM_GTX_GLOBAL
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namespace glm {using GLM_GTX_integer;}
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#endif//GLM_GTX_GLOBAL
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#include "integer.inl"
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#endif//glm_gtx_integer
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