Updated GLI version used in GLM tests

This commit is contained in:
Christophe Riccio
2016-11-18 23:16:29 +01:00
parent 3440139d3a
commit 7e4007d427
134 changed files with 12089 additions and 4656 deletions

View File

@@ -1,78 +1,79 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "../levels.hpp"
namespace gli
{
inline texture2DArray::texture2DArray()
inline texture2d_array::texture2d_array()
{}
inline texture2DArray::texture2DArray
(
texture2DArray::layer_type const & Layers,
texture2DArray::level_type const & Levels
)
{
this->Arrays.resize(Layers);
for(texture2DArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
inline texture2DArray::~texture2DArray()
inline texture2d_array::texture2d_array(format_type Format, extent_type const& Extent, size_type Layers, swizzles_type const& Swizzles)
: texture(TARGET_2D_ARRAY, Format, texture::extent_type(Extent, 1), Layers, 1, gli::levels(Extent), Swizzles)
{}
inline texture2D & texture2DArray::operator[]
inline texture2d_array::texture2d_array(format_type Format, extent_type const& Extent, size_type Layers, size_type Levels, swizzles_type const& Swizzles)
: texture(TARGET_2D_ARRAY, Format, texture::extent_type(Extent, 1), Layers, 1, Levels, Swizzles)
{}
inline texture2d_array::texture2d_array(texture const& Texture)
: texture(Texture, TARGET_2D_ARRAY, Texture.format())
{}
inline texture2d_array::texture2d_array
(
layer_type const & Layer
texture const& Texture,
format_type Format,
size_type BaseLayer, size_type MaxLayer,
size_type BaseFace, size_type MaxFace,
size_type BaseLevel, size_type MaxLevel,
swizzles_type const& Swizzles
)
{
return this->Arrays[Layer];
}
: texture(
Texture, TARGET_2D_ARRAY,
Format,
BaseLayer, MaxLayer,
BaseFace, MaxFace,
BaseLevel, MaxLevel,
Swizzles)
{}
inline texture2D const & texture2DArray::operator[]
inline texture2d_array::texture2d_array
(
layer_type const & Layer
) const
{
return this->Arrays[Layer];
}
inline bool texture2DArray::empty() const
{
return this->Arrays.empty();
}
inline texture2DArray::format_type texture2DArray::format() const
{
return this->Arrays.empty() ? FORMAT_NULL : this->Arrays[0].format();
}
inline texture2DArray::layer_type texture2DArray::layers() const
{
return this->Arrays.size();
}
inline texture2DArray::level_type texture2DArray::levels() const
{
if(this->empty())
return 0;
return this->Arrays[0].levels();
}
inline void texture2DArray::resize
(
texture2DArray::layer_type const & Layers,
texture2DArray::level_type const & Levels
texture2d_array const& Texture,
size_type BaseLayer, size_type MaxLayer,
size_type BaseLevel, size_type MaxLevel
)
: texture(
Texture, TARGET_2D_ARRAY,
Texture.format(),
Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer,
Texture.base_face(), Texture.max_face(),
Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel)
{}
inline texture2d texture2d_array::operator[](size_type Layer) const
{
this->Arrays.resize(Layers);
for(texture2DArray::layer_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
GLI_ASSERT(Layer < this->layers());
return texture2d(
*this, this->format(),
this->base_layer() + Layer, this->base_layer() + Layer,
this->base_face(), this->max_face(),
this->base_level(), this->max_level());
}
inline texture2d_array::extent_type texture2d_array::extent(size_type Level) const
{
return extent_type(this->texture::extent(Level));
}
template <typename gen_type>
inline gen_type texture2d_array::load(extent_type const& TexelCoord, size_type Layer, size_type Level) const
{
return this->texture::load<gen_type>(texture::extent_type(TexelCoord, 0), Layer, 0, Level);
}
template <typename gen_type>
inline void texture2d_array::store(extent_type const& TexelCoord, size_type Layer, size_type Level, gen_type const& Texel)
{
this->texture::store<gen_type>(texture::extent_type(TexelCoord, 0), Layer, 0, Level, Texel);
}
}//namespace gli