Updated GLI version used in GLM tests

This commit is contained in:
Christophe Riccio
2016-11-18 23:16:29 +01:00
parent 3440139d3a
commit 7e4007d427
134 changed files with 12089 additions and 4656 deletions

View File

@@ -1,61 +1,51 @@
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtc/noise.hpp>
#include <gli/gli.hpp>
#include <gli/gtx/loader.hpp>
int test_simplex()
{
std::size_t const Size = 256;
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::simplex(glm::vec2(x / 64.f, y / 64.f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_simplex2d_256.dds");
gli::save(Texture, "texture_simplex2d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::simplex(glm::vec3(x / 64.f, y / 64.f, 0.5f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_simplex3d_256.dds");
gli::save(Texture, "texture_simplex3d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::simplex(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_simplex4d_256.dds");
gli::save(Texture, "texture_simplex4d_256.dds");
}
return 0;
@@ -66,54 +56,45 @@ int test_perlin()
std::size_t const Size = 256;
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::perlin(glm::vec2(x / 64.f, y / 64.f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin2d_256.dds");
gli::save(Texture, "texture_perlin2d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin3d_256.dds");
gli::save(Texture, "texture_perlin3d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin4d_256.dds");
gli::save(Texture, "texture_perlin4d_256.dds");
}
return 0;
@@ -124,54 +105,45 @@ int test_perlin_pedioric()
std::size_t const Size = 256;
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f), glm::vec2(2.0f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::perlin(glm::vec2(x / 64.f, y / 64.f), glm::vec2(2.0f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin_pedioric_2d_256.dds");
gli::save(Texture, "texture_perlin_pedioric_2d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f), glm::vec3(2.0f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f), glm::vec3(2.0f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin_pedioric_3d_256.dds");
gli::save(Texture, "texture_perlin_pedioric_3d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f), glm::vec4(2.0f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
glm::u8vec4 Pixel(glm::byte(glm::abs(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f), glm::vec4(2.0f))) * 255.f));
Texture.store(gli::extent2d(x, y), 0, Pixel);
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin_pedioric_4d_256.dds");
gli::save(Texture, "texture_perlin_pedioric_4d_256.dds");
}
return 0;