Updated noise extension API
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@@ -20,4 +20,8 @@ int main()
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float ValueCNoise2D = glm::cnoise(glm::vec2(0.5f));
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float ValueCNoise3D = glm::cnoise(glm::vec3(0.5f));
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float ValueCNoise4D = glm::cnoise(glm::vec4(0.5f));
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float ValuePNoise2D = glm::pnoise(glm::vec2(0.5f), glm::vec2(0.5f));
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float ValuePNoise3D = glm::pnoise(glm::vec3(0.5f), glm::vec3(0.5f));
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float ValuePNoise4D = glm::pnoise(glm::vec4(0.5f), glm::vec4(0.5f));
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}
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