Fixed doxygen errors
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@@ -28,3 +28,25 @@
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These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.
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**/
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/*!
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\page pg_differences Differences between GLSL and GLM core
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GLM comes very close to replicating GLSL, but it is not exact. Here is a list of
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differences between GLM and GLSL:
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<ul>
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<li>
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Precision qualifiers. In GLSL numeric types can have qualifiers that define
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the precision of that type. While OpenGL's GLSL ignores these qualifiers, OpenGL
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ES's version of GLSL uses them.
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C++ has no language equivalent to precision qualifiers. Instead, GLM provides
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a set of typedefs for each kind of precision qualifier and type. These types can
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be found in \ref core_precision "their own section".
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Functions that take types tend to be templated on those types, so they can
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take these qualified types just as well as the regular ones.
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</li>
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</ul>
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**/
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