Modify glm::refract according to GLSL man page: return vector zero when full reflection happens #806
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@ -114,11 +114,10 @@ namespace detail
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
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assert(eta >= static_cast<T>(-1) && eta <= static_cast<T>(1));
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T const dotValue(dot(N, I));
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T const dotValue(dot(N, I));
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T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
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T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
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vec<L, T, Q> const Result = (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
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vec<L, T, Q> const Result =
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(k >= static_cast<T>(0)) ? (eta * I - (eta * dotValue + std::sqrt(k)) * N) : vec<L, T, Q>(0);
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return Result;
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return Result;
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}
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}
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};
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};
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@ -99,8 +99,6 @@ namespace glm
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/// and the ratio of indices of refraction eta,
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/// and the ratio of indices of refraction eta,
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/// return the refraction vector.
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/// return the refraction vector.
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///
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///
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/// @param eta Indice of refraction. Must be a value between -1 and 1 inclusively.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T Floating-point scalar types.
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/// @tparam T Floating-point scalar types.
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///
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///
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