Updated swizzle implementation
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@@ -59,11 +59,6 @@ namespace glm
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float const & z,
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float const & w);
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////////////////////////////////////////
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//// Swizzle constructors
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//fvec4SIMD(ref4<float> const & r);
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////////////////////////////////////////
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//// Convertion vector constructors
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@@ -95,12 +90,16 @@ namespace glm
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//////////////////////////////////////
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// Swizzle operators
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//float swizzle(comp X) const;
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//vec2 const swizzle(comp X, comp Y) const;
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//vec3 const swizzle(comp X, comp Y, comp Z) const;
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//fvec4SIMD const swizzle(comp X, comp Y, comp Z, comp W) const;
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//fvec4SIMD const swizzle(int X, int Y, int Z, int W) const;
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//ref4<float> swizzle(comp X, comp Y, comp Z, comp W);
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template <comp A, comp B, comp C, comp D>
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fvec4SIMD& swizzle();
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template <comp A, comp B, comp C, comp D>
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fvec4SIMD swizzle() const;
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template <comp A, comp B, comp C>
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fvec4SIMD swizzle() const;
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template <comp A, comp B>
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fvec4SIMD swizzle() const;
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template <comp A>
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fvec4SIMD swizzle() const;
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};
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}//namespace detail
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@@ -109,7 +108,7 @@ namespace glm
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//! GLM_GTX_simd_vec4 extension: SIMD implementation of vec4 type.
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namespace simd_vec4
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{
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typedef detail::fvec4SIMD vec4SIMD;
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typedef detail::fvec4SIMD simd_vec4;
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}//namespace simd_vec4
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}//namespace gtx
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