Updated API doc

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<div class="title">mat3x3.hpp</div> </div>
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<a href="a00058.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00102.html">detail/setup.hpp</a>&quot;</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00120.html">detail/type_mat3x3.hpp</a>&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;</div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00143.html">glm</a></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;{</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; <span class="keyword">typedef</span> mat&lt;3, 3, float, lowp&gt; <a class="code" href="a00160.html#gacc4e277672e9f7b3cde23a4a3bd24fc9">lowp_mat3</a>;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; </div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <span class="keyword">typedef</span> mat&lt;3, 3, float, mediump&gt; <a class="code" href="a00160.html#gad31f8a0097ff6c22b92cf855dfffc575">mediump_mat3</a>;</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; </div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keyword">typedef</span> mat&lt;3, 3, float, highp&gt; <a class="code" href="a00160.html#ga9f30904176d75657930fa4383618f968">highp_mat3</a>;</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; </div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">typedef</span> mat&lt;3, 3, float, lowp&gt; <a class="code" href="a00160.html#ga1e4b7727038383e0103b138c66a65039">lowp_mat3x3</a>;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; </div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">typedef</span> mat&lt;3, 3, float, mediump&gt; <a class="code" href="a00160.html#ga2c78fa1875926e5c6684ae1f8b49092a">mediump_mat3x3</a>;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; </div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keyword">typedef</span> mat&lt;3, 3, float, highp&gt; <a class="code" href="a00160.html#ga1b33e2669c291268ac4b1c9c296d2dc3">highp_mat3x3</a>;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="ttc" id="a00160_html_gad31f8a0097ff6c22b92cf855dfffc575"><div class="ttname"><a href="a00160.html#gad31f8a0097ff6c22b92cf855dfffc575">glm::mediump_mat3</a></div><div class="ttdeci">mat&lt; 3, 3, float, mediump &gt; mediump_mat3</div><div class="ttdoc">3 columns of 3 components matrix of medium qualifier floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00115_source.html#l00170">type_mat.hpp:170</a></div></div>
<div class="ttc" id="a00160_html_ga1b33e2669c291268ac4b1c9c296d2dc3"><div class="ttname"><a href="a00160.html#ga1b33e2669c291268ac4b1c9c296d2dc3">glm::highp_mat3x3</a></div><div class="ttdeci">mat&lt; 3, 3, float, highp &gt; highp_mat3x3</div><div class="ttdoc">3 columns of 3 components matrix of high qualifier floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00115_source.html#l00198">type_mat.hpp:198</a></div></div>
<div class="ttc" id="a00143_html"><div class="ttname"><a href="a00143.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00011">_noise.hpp:11</a></div></div>
<div class="ttc" id="a00120_html"><div class="ttname"><a href="a00120.html">type_mat3x3.hpp</a></div><div class="ttdoc">GLM Core </div></div>
<div class="ttc" id="a00160_html_ga1e4b7727038383e0103b138c66a65039"><div class="ttname"><a href="a00160.html#ga1e4b7727038383e0103b138c66a65039">glm::lowp_mat3x3</a></div><div class="ttdeci">mat&lt; 3, 3, float, lowp &gt; lowp_mat3x3</div><div class="ttdoc">3 columns of 3 components matrix of low qualifier floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00115_source.html#l00184">type_mat.hpp:184</a></div></div>
<div class="ttc" id="a00160_html_ga9f30904176d75657930fa4383618f968"><div class="ttname"><a href="a00160.html#ga9f30904176d75657930fa4383618f968">glm::highp_mat3</a></div><div class="ttdeci">mat&lt; 3, 3, float, highp &gt; highp_mat3</div><div class="ttdoc">3 columns of 3 components matrix of high qualifier floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00115_source.html#l00177">type_mat.hpp:177</a></div></div>
<div class="ttc" id="a00160_html_gacc4e277672e9f7b3cde23a4a3bd24fc9"><div class="ttname"><a href="a00160.html#gacc4e277672e9f7b3cde23a4a3bd24fc9">glm::lowp_mat3</a></div><div class="ttdeci">mat&lt; 3, 3, float, lowp &gt; lowp_mat3</div><div class="ttdoc">3 columns of 3 components matrix of low qualifier floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00115_source.html#l00163">type_mat.hpp:163</a></div></div>
<div class="ttc" id="a00102_html"><div class="ttname"><a href="a00102.html">setup.hpp</a></div><div class="ttdoc">GLM Core </div></div>
<div class="ttc" id="a00160_html_ga2c78fa1875926e5c6684ae1f8b49092a"><div class="ttname"><a href="a00160.html#ga2c78fa1875926e5c6684ae1f8b49092a">glm::mediump_mat3x3</a></div><div class="ttdeci">mat&lt; 3, 3, float, mediump &gt; mediump_mat3x3</div><div class="ttdoc">3 columns of 3 components matrix of medium qualifier floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00115_source.html#l00191">type_mat.hpp:191</a></div></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../mat4x4.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../geometric.hpp&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../gtc/quaternion.hpp&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;../gtc/matrix_transform.hpp&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_matrix_decompose extension included&quot;)</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;{</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; GLM_FUNC_DECL <span class="keywordtype">bool</span> <a class="code" href="a00195.html#ga91185463739c855d602596907a9994bc">decompose</a>(</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; modelMatrix,</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; vec&lt;3, T, Q&gt; &amp; <a class="code" href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>, tquat&lt;T, Q&gt; &amp; <a class="code" href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a>, vec&lt;3, T, Q&gt; &amp; translation, vec&lt;3, T, Q&gt; &amp; skew, vec&lt;4, T, Q&gt; &amp; <a class="code" href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a>);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">#include &quot;matrix_decompose.inl&quot;</span></div>
<div class="ttc" id="a00195_html_ga91185463739c855d602596907a9994bc"><div class="ttname"><a href="a00195.html#ga91185463739c855d602596907a9994bc">glm::decompose</a></div><div class="ttdeci">GLM_FUNC_DECL bool decompose(mat&lt; 4, 4, T, Q &gt; const &amp;modelMatrix, vec&lt; 3, T, Q &gt; &amp;scale, tquat&lt; T, Q &gt; &amp;orientation, vec&lt; 3, T, Q &gt; &amp;translation, vec&lt; 3, T, Q &gt; &amp;skew, vec&lt; 4, T, Q &gt; &amp;perspective)</div><div class="ttdoc">Decomposes a model matrix to translations, rotation and scale components. </div></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00157_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; scale(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
<div class="ttc" id="a00216_html_ga1a32fceb71962e6160e8af295c91930a"><div class="ttname"><a href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; orientation(vec&lt; 3, T, Q &gt; const &amp;Normal, vec&lt; 3, T, Q &gt; const &amp;Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
<div class="ttc" id="a00157_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness. </div></div>
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