Updated API doc

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Christophe Riccio
2017-08-17 19:53:21 +02:00
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<title>0.9.9 API documenation: matrix_transform_2d.hpp File Reference</title>
<title>0.9.9 API documenation: orthonormalize.hpp File Reference</title>
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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">matrix_transform_2d.hpp File Reference</div> </div>
<div class="title">orthonormalize.hpp File Reference</div> </div>
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<div class="contents">
<p><a class="el" href="a00214.html">GLM_GTX_matrix_transform_2d</a>
<p><a class="el" href="a00208.html">GLM_GTX_orthonormalize</a>
<a href="#details">More...</a></p>
<p><a href="a00075_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga6f345617cd464e6132256255adbbf491"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier P&gt; </td></tr>
<tr class="memitem:ga6f345617cd464e6132256255adbbf491"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#ga6f345617cd464e6132256255adbbf491">rotate</a> (mat&lt; 3, 3, T, P &gt; const &amp;m, T angle)</td></tr>
<tr class="memdesc:ga6f345617cd464e6132256255adbbf491"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a rotation 3 * 3 matrix created from an angle. <a href="a00214.html#ga6f345617cd464e6132256255adbbf491">More...</a><br /></td></tr>
<tr class="separator:ga6f345617cd464e6132256255adbbf491"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6c6fc9d6df792dcebf6d81ae68982b1c"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier P&gt; </td></tr>
<tr class="memitem:ga6c6fc9d6df792dcebf6d81ae68982b1c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#ga6c6fc9d6df792dcebf6d81ae68982b1c">scale</a> (mat&lt; 3, 3, T, P &gt; const &amp;m, vec&lt; 2, T, P &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga6c6fc9d6df792dcebf6d81ae68982b1c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a scale 3 * 3 matrix created from a vector of 2 components. <a href="a00214.html#ga6c6fc9d6df792dcebf6d81ae68982b1c">More...</a><br /></td></tr>
<tr class="separator:ga6c6fc9d6df792dcebf6d81ae68982b1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad2abda4d1b3cc6bf0c8d3d87741a376b"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier P&gt; </td></tr>
<tr class="memitem:gad2abda4d1b3cc6bf0c8d3d87741a376b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#gad2abda4d1b3cc6bf0c8d3d87741a376b">shearX</a> (mat&lt; 3, 3, T, P &gt; const &amp;m, T y)</td></tr>
<tr class="memdesc:gad2abda4d1b3cc6bf0c8d3d87741a376b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. <a href="a00214.html#gad2abda4d1b3cc6bf0c8d3d87741a376b">More...</a><br /></td></tr>
<tr class="separator:gad2abda4d1b3cc6bf0c8d3d87741a376b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga149783af58949bc614258394b25e33de"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier P&gt; </td></tr>
<tr class="memitem:ga149783af58949bc614258394b25e33de"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#ga149783af58949bc614258394b25e33de">shearY</a> (mat&lt; 3, 3, T, P &gt; const &amp;m, T x)</td></tr>
<tr class="memdesc:ga149783af58949bc614258394b25e33de"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. <a href="a00214.html#ga149783af58949bc614258394b25e33de">More...</a><br /></td></tr>
<tr class="separator:ga149783af58949bc614258394b25e33de"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1553c827dbe9648415611251535cfb05"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier P&gt; </td></tr>
<tr class="memitem:ga1553c827dbe9648415611251535cfb05"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#ga1553c827dbe9648415611251535cfb05">translate</a> (mat&lt; 3, 3, T, P &gt; const &amp;m, vec&lt; 2, T, P &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga1553c827dbe9648415611251535cfb05"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a translation 3 * 3 matrix created from a vector of 2 components. <a href="a00214.html#ga1553c827dbe9648415611251535cfb05">More...</a><br /></td></tr>
<tr class="separator:ga1553c827dbe9648415611251535cfb05"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4cab5d698e6e2eccea30c8e81c74371f"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga4cab5d698e6e2eccea30c8e81c74371f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00208.html#ga4cab5d698e6e2eccea30c8e81c74371f">orthonormalize</a> (mat&lt; 3, 3, T, Q &gt; const &amp;m)</td></tr>
<tr class="memdesc:ga4cab5d698e6e2eccea30c8e81c74371f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the orthonormalized matrix of m. <a href="a00208.html#ga4cab5d698e6e2eccea30c8e81c74371f">More...</a><br /></td></tr>
<tr class="separator:ga4cab5d698e6e2eccea30c8e81c74371f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac3bc7ef498815026bc3d361ae0b7138e"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gac3bc7ef498815026bc3d361ae0b7138e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00208.html#gac3bc7ef498815026bc3d361ae0b7138e">orthonormalize</a> (vec&lt; 3, T, Q &gt; const &amp;x, vec&lt; 3, T, Q &gt; const &amp;y)</td></tr>
<tr class="memdesc:gac3bc7ef498815026bc3d361ae0b7138e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Orthonormalizes x according y. <a href="a00208.html#gac3bc7ef498815026bc3d361ae0b7138e">More...</a><br /></td></tr>
<tr class="separator:gac3bc7ef498815026bc3d361ae0b7138e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00214.html">GLM_GTX_matrix_transform_2d</a> </p>
<dl class="section author"><dt>Author</dt><dd>Miguel Ángel Pérez Martínez</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00158.html" title="The core of GLM, which implements exactly and only the GLSL specification to the degree possible...">GLM Core</a> (dependence) </dd></dl>
<div class="textblock"><p><a class="el" href="a00208.html">GLM_GTX_orthonormalize</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
gtx_extented_min_max (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00075_source.html">matrix_transform_2d.hpp</a>.</p>
<p>Definition in file <a class="el" href="a00075_source.html">orthonormalize.hpp</a>.</p>
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