Updated API doc

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Christophe Riccio
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<a href="#func-members">Functions</a> </div>
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<div class="title">packing.hpp File Reference</div> </div>
<div class="title">random.hpp File Reference</div> </div>
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<p><a class="el" href="a00158.html">GLM Core</a>
<p><a class="el" href="a00161.html">GLM_GTC_random</a>
<a href="#details">More...</a></p>
<p><a href="a00085_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga7c53b7797f3147af68a11c767679fa3f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga7c53b7797f3147af68a11c767679fa3f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga7c53b7797f3147af68a11c767679fa3f">ballRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga7c53b7797f3147af68a11c767679fa3f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. <a href="a00161.html#ga7c53b7797f3147af68a11c767679fa3f">More...</a><br /></td></tr>
<tr class="separator:ga7c53b7797f3147af68a11c767679fa3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9dd05c36025088fae25b97c869e88517"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga9dd05c36025088fae25b97c869e88517"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga9dd05c36025088fae25b97c869e88517">circularRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga9dd05c36025088fae25b97c869e88517"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. <a href="a00161.html#ga9dd05c36025088fae25b97c869e88517">More...</a><br /></td></tr>
<tr class="separator:ga9dd05c36025088fae25b97c869e88517"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#gaa0b18071f3f97dbf8bcf6f53c6fe5f73">diskRand</a> (T Radius)</td></tr>
<tr class="memdesc:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. <a href="a00161.html#gaa0b18071f3f97dbf8bcf6f53c6fe5f73">More...</a><br /></td></tr>
<tr class="separator:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5193a83e49e4fdc5652c084711083574"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga5193a83e49e4fdc5652c084711083574"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga5193a83e49e4fdc5652c084711083574">gaussRand</a> (genType Mean, genType Deviation)</td></tr>
<tr class="memdesc:ga5193a83e49e4fdc5652c084711083574"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a gaussian distribution. <a href="a00161.html#ga5193a83e49e4fdc5652c084711083574">More...</a><br /></td></tr>
<tr class="separator:ga5193a83e49e4fdc5652c084711083574"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga04e241ab88374a477a2c2ceadd2fa03d">linearRand</a> (genType Min, genType Max)</td></tr>
<tr class="memdesc:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a linear distribution. <a href="a00161.html#ga04e241ab88374a477a2c2ceadd2fa03d">More...</a><br /></td></tr>
<tr class="separator:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga94731130c298a9ff5e5025fdee6d97a0"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga94731130c298a9ff5e5025fdee6d97a0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga94731130c298a9ff5e5025fdee6d97a0">linearRand</a> (vec&lt; L, T, Q &gt; const &amp;Min, vec&lt; L, T, Q &gt; const &amp;Max)</td></tr>
<tr class="memdesc:ga94731130c298a9ff5e5025fdee6d97a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a linear distribution. <a href="a00161.html#ga94731130c298a9ff5e5025fdee6d97a0">More...</a><br /></td></tr>
<tr class="separator:ga94731130c298a9ff5e5025fdee6d97a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga22f90fcaccdf001c516ca90f6428e138"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga22f90fcaccdf001c516ca90f6428e138"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga22f90fcaccdf001c516ca90f6428e138">sphericalRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga22f90fcaccdf001c516ca90f6428e138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. <a href="a00161.html#ga22f90fcaccdf001c516ca90f6428e138">More...</a><br /></td></tr>
<tr class="separator:ga22f90fcaccdf001c516ca90f6428e138"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00158.html">GLM Core</a> </p>
<div class="textblock"><p><a class="el" href="a00161.html">GLM_GTC_random</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
gtx_random (extended) </dd></dl>
<p>Definition in file <a class="el" href="a00085_source.html">packing.hpp</a>.</p>
<p>Definition in file <a class="el" href="a00085_source.html">random.hpp</a>.</p>
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