Updated API doc

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Christophe Riccio
2017-08-17 19:53:21 +02:00
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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTC_noise<div class="ingroups"><a class="el" href="a00156.html">GTC Extensions (Stable)</a></div></div> </div>
<div class="title">GLM_GTX_color_encoding<div class="ingroups"><a class="el" href="a00148.html">Experimental extensions</a></div></div> </div>
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<div class="contents">
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00077.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities.
<p>Include &lt;<a class="el" href="a00011.html" title="GLM_GTX_color_encoding ">glm/gtx/color_encoding.hpp</a>&gt; to use the features of this extension.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga90db728c7010f95d97e38d1ef0339d11"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier P&gt; </td></tr>
<tr class="memitem:ga90db728c7010f95d97e38d1ef0339d11"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#ga90db728c7010f95d97e38d1ef0339d11">perlin</a> (vec&lt; L, T, P &gt; const &amp;p)</td></tr>
<tr class="memdesc:ga90db728c7010f95d97e38d1ef0339d11"><td class="mdescLeft">&#160;</td><td class="mdescRight">Classic perlin noise. <a href="a00172.html#ga90db728c7010f95d97e38d1ef0339d11">More...</a><br /></td></tr>
<tr class="separator:ga90db728c7010f95d97e38d1ef0339d11"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5c8effcc7ea8e6ab541eaaa53e62f9ec"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier P&gt; </td></tr>
<tr class="memitem:ga5c8effcc7ea8e6ab541eaaa53e62f9ec"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#ga5c8effcc7ea8e6ab541eaaa53e62f9ec">perlin</a> (vec&lt; L, T, P &gt; const &amp;p, vec&lt; L, T, P &gt; const &amp;rep)</td></tr>
<tr class="memdesc:ga5c8effcc7ea8e6ab541eaaa53e62f9ec"><td class="mdescLeft">&#160;</td><td class="mdescRight">Periodic perlin noise. <a href="a00172.html#ga5c8effcc7ea8e6ab541eaaa53e62f9ec">More...</a><br /></td></tr>
<tr class="separator:ga5c8effcc7ea8e6ab541eaaa53e62f9ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7b869f8b8bf2228001063c5f3bd4646d"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier P&gt; </td></tr>
<tr class="memitem:ga7b869f8b8bf2228001063c5f3bd4646d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#ga7b869f8b8bf2228001063c5f3bd4646d">simplex</a> (vec&lt; L, T, P &gt; const &amp;p)</td></tr>
<tr class="memdesc:ga7b869f8b8bf2228001063c5f3bd4646d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Simplex noise. <a href="a00172.html#ga7b869f8b8bf2228001063c5f3bd4646d">More...</a><br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gad12f4f65022b2c80e33fcba2ced0dc48"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#gad12f4f65022b2c80e33fcba2ced0dc48">convertD65XYZToD50XYZ</a> (vec&lt; 3, T, Q &gt; const &amp;ColorD65XYZ)</td></tr>
<tr class="memdesc:gad12f4f65022b2c80e33fcba2ced0dc48"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a D65 YUV color to D50 YUV. <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga5265386fc3ac29e4c580d37ed470859c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#ga5265386fc3ac29e4c580d37ed470859c">convertD65XYZToLinearSRGB</a> (vec&lt; 3, T, Q &gt; const &amp;ColorD65XYZ)</td></tr>
<tr class="memdesc:ga5265386fc3ac29e4c580d37ed470859c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a D65 YUV color to linear sRGB. <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1522ba180e3d83d554a734056da031f9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#ga1522ba180e3d83d554a734056da031f9">convertLinearSRGBToD50XYZ</a> (vec&lt; 3, T, Q &gt; const &amp;ColorLinearSRGB)</td></tr>
<tr class="memdesc:ga1522ba180e3d83d554a734056da031f9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a linear sRGB color to D50 YUV. <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf9e130d9d4ccf51cc99317de7449f369"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#gaf9e130d9d4ccf51cc99317de7449f369">convertLinearSRGBToD65XYZ</a> (vec&lt; 3, T, Q &gt; const &amp;ColorLinearSRGB)</td></tr>
<tr class="memdesc:gaf9e130d9d4ccf51cc99317de7449f369"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a linear sRGB color to D65 YUV. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00077.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<p>Classic perlin noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00172.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::perlin </td>
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<td class="paramname"><em>p</em>, </td>
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<p>Periodic perlin noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00172.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::simplex </td>
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<td class="paramtype">vec&lt; L, T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>p</em></td><td>)</td>
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<p>Simplex noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00172.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<p>Include &lt;<a class="el" href="a00011.html" title="GLM_GTX_color_encoding ">glm/gtx/color_encoding.hpp</a>&gt; to use the features of this extension. </p>
<p>Allow to perform bit operations on integer values </p>
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