Updated API doc

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Christophe Riccio
2017-08-17 19:53:21 +02:00
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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTC_random<div class="ingroups"><a class="el" href="a00156.html">GTC Extensions (Stable)</a></div></div> </div>
<div class="title">GLM_GTX_common<div class="ingroups"><a class="el" href="a00148.html">Experimental extensions</a></div></div> </div>
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<div class="contents">
<p>Generate random number from various distribution methods.
<p>Include &lt;<a class="el" href="a00016.html" title="GLM_GTX_common ">glm/gtx/common.hpp</a>&gt; to use the features of this extension.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga7c53b7797f3147af68a11c767679fa3f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga7c53b7797f3147af68a11c767679fa3f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#ga7c53b7797f3147af68a11c767679fa3f">ballRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga7c53b7797f3147af68a11c767679fa3f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. <a href="a00175.html#ga7c53b7797f3147af68a11c767679fa3f">More...</a><br /></td></tr>
<tr class="separator:ga7c53b7797f3147af68a11c767679fa3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9dd05c36025088fae25b97c869e88517"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga9dd05c36025088fae25b97c869e88517"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#ga9dd05c36025088fae25b97c869e88517">circularRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga9dd05c36025088fae25b97c869e88517"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. <a href="a00175.html#ga9dd05c36025088fae25b97c869e88517">More...</a><br /></td></tr>
<tr class="separator:ga9dd05c36025088fae25b97c869e88517"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#gaa0b18071f3f97dbf8bcf6f53c6fe5f73">diskRand</a> (T Radius)</td></tr>
<tr class="memdesc:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. <a href="a00175.html#gaa0b18071f3f97dbf8bcf6f53c6fe5f73">More...</a><br /></td></tr>
<tr class="separator:gaa0b18071f3f97dbf8bcf6f53c6fe5f73"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5193a83e49e4fdc5652c084711083574"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga5193a83e49e4fdc5652c084711083574"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#ga5193a83e49e4fdc5652c084711083574">gaussRand</a> (genType Mean, genType Deviation)</td></tr>
<tr class="memdesc:ga5193a83e49e4fdc5652c084711083574"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a gaussian distribution. <a href="a00175.html#ga5193a83e49e4fdc5652c084711083574">More...</a><br /></td></tr>
<tr class="separator:ga5193a83e49e4fdc5652c084711083574"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memitem:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#ga04e241ab88374a477a2c2ceadd2fa03d">linearRand</a> (genType Min, genType Max)</td></tr>
<tr class="memdesc:ga04e241ab88374a477a2c2ceadd2fa03d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a linear distribution. <a href="a00175.html#ga04e241ab88374a477a2c2ceadd2fa03d">More...</a><br /></td></tr>
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<tr class="memitem:gab22e2ce52a7cfb06314622a8e513d047"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier P&gt; </td></tr>
<tr class="memitem:gab22e2ce52a7cfb06314622a8e513d047"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#gab22e2ce52a7cfb06314622a8e513d047">linearRand</a> (vec&lt; L, T, P &gt; const &amp;Min, vec&lt; L, T, P &gt; const &amp;Max)</td></tr>
<tr class="memdesc:gab22e2ce52a7cfb06314622a8e513d047"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate random numbers in the interval [Min, Max], according a linear distribution. <a href="a00175.html#gab22e2ce52a7cfb06314622a8e513d047">More...</a><br /></td></tr>
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<tr class="memitem:ga22f90fcaccdf001c516ca90f6428e138"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga22f90fcaccdf001c516ca90f6428e138"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#ga22f90fcaccdf001c516ca90f6428e138">sphericalRand</a> (T Radius)</td></tr>
<tr class="memdesc:ga22f90fcaccdf001c516ca90f6428e138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. <a href="a00175.html#ga22f90fcaccdf001c516ca90f6428e138">More...</a><br /></td></tr>
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<tr class="memitem:gae5e80425df9833164ad469e83b475fb4"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gae5e80425df9833164ad469e83b475fb4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#gae5e80425df9833164ad469e83b475fb4">fmod</a> (vec&lt; L, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:gae5e80425df9833164ad469e83b475fb4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Similar to 'mod' but with a different rounding and integer support. <a href="a00175.html#gae5e80425df9833164ad469e83b475fb4">More...</a><br /></td></tr>
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<tr class="memitem:ga74aa7c7462245d83bd5a9edf9c6c2d91"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga74aa7c7462245d83bd5a9edf9c6c2d91"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType::bool_type&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#ga74aa7c7462245d83bd5a9edf9c6c2d91">isdenormal</a> (genType const &amp;x)</td></tr>
<tr class="memdesc:ga74aa7c7462245d83bd5a9edf9c6c2d91"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. <a href="a00175.html#ga74aa7c7462245d83bd5a9edf9c6c2d91">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Generate random number from various distribution methods. </p>
<p>&lt;<a class="el" href="a00093.html" title="GLM_GTC_random ">glm/gtc/random.hpp</a>&gt; need to be included to use these functionalities. </p>
<p>Include &lt;<a class="el" href="a00016.html" title="GLM_GTX_common ">glm/gtx/common.hpp</a>&gt; to use the features of this extension. </p>
<p>Provide functions to increase the compatibility with Cg and HLSL languages </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;3, T, defaultp&gt; glm::ballRand </td>
<td class="memname">GLM_FUNC_DECL vec&lt;L, T, Q&gt; glm::fmod </td>
<td>(</td>
<td class="paramtype">T&#160;</td>
<td class="paramname"><em>Radius</em></td><td>)</td>
<td class="paramtype">vec&lt; L, T, Q &gt; const &amp;&#160;</td>
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<p>Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00175.html" title="Generate random number from various distribution methods. ">GLM_GTC_random</a> </dd></dl>
<p>Similar to 'mod' but with a different rounding and integer support. </p>
<p>Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a> </dd>
<dd>
<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec&lt;2, T, defaultp&gt; glm::circularRand </td>
<td class="memname">GLM_FUNC_DECL genType::bool_type glm::isdenormal </td>
<td>(</td>
<td class="paramtype">T&#160;</td>
<td class="paramname"><em>Radius</em></td><td>)</td>
<td class="paramtype">genType const &amp;&#160;</td>
<td class="paramname"><em>x</em></td><td>)</td>
<td></td>
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<p>Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00175.html" title="Generate random number from various distribution methods. ">GLM_GTC_random</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec&lt;2, T, defaultp&gt; glm::diskRand </td>
<td>(</td>
<td class="paramtype">T&#160;</td>
<td class="paramname"><em>Radius</em></td><td>)</td>
<td></td>
</tr>
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</div><div class="memdoc">
<p>Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00175.html" title="Generate random number from various distribution methods. ">GLM_GTC_random</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL genType glm::gaussRand </td>
<td>(</td>
<td class="paramtype">genType&#160;</td>
<td class="paramname"><em>Mean</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">genType&#160;</td>
<td class="paramname"><em>Deviation</em>&#160;</td>
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<td>)</td>
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<p>Generate random numbers in the interval [Min, Max], according a gaussian distribution. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00175.html" title="Generate random number from various distribution methods. ">GLM_GTC_random</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL genType glm::linearRand </td>
<td>(</td>
<td class="paramtype">genType&#160;</td>
<td class="paramname"><em>Min</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">genType&#160;</td>
<td class="paramname"><em>Max</em>&#160;</td>
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<td></td>
<td>)</td>
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<p>Generate random numbers in the interval [Min, Max], according a linear distribution. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">Min</td><td>Minimum value included in the sampling </td></tr>
<tr><td class="paramname">Max</td><td>Maximum value included in the sampling </td></tr>
</table>
</dd>
</dl>
<p>Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. </p>
<p>This format is less precise but can represent values closer to zero.</p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">genType</td><td>Value type. Currently supported: float or double scalars. </td></tr>
<tr><td class="paramname">genType</td><td>Floating-point scalar or vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00175.html" title="Generate random number from various distribution methods. ">GLM_GTC_random</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec&lt;L, T, P&gt; glm::linearRand </td>
<td>(</td>
<td class="paramtype">vec&lt; L, T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>Min</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">vec&lt; L, T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>Max</em>&#160;</td>
</tr>
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<td></td>
<td>)</td>
<td></td><td></td>
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<p>Generate random numbers in the interval [Min, Max], according a linear distribution. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">Min</td><td>Minimum value included in the sampling </td></tr>
<tr><td class="paramname">Max</td><td>Maximum value included in the sampling </td></tr>
</table>
</dd>
</dl>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">T</td><td>Value type. Currently supported: float or double.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00175.html" title="Generate random number from various distribution methods. ">GLM_GTC_random</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec&lt;3, T, defaultp&gt; glm::sphericalRand </td>
<td>(</td>
<td class="paramtype">T&#160;</td>
<td class="paramname"><em>Radius</em></td><td>)</td>
<td></td>
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<p>Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00175.html" title="Generate random number from various distribution methods. ">GLM_GTC_random</a> </dd></dl>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
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