Updated API doc
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<title>0.9.9 API documenation: GLM_GTX_handed_coordinate_space</title>
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<title>0.9.9 API documenation: GLM_GTX_matrix_transform_2d</title>
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTX_handed_coordinate_space<div class="ingroups"><a class="el" href="a00157.html">GTX Extensions (Experimental)</a></div></div> </div>
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<div class="title">GLM_GTX_matrix_transform_2d<div class="ingroups"><a class="el" href="a00148.html">Experimental extensions</a></div></div> </div>
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</div><!--header-->
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<div class="contents">
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<p>To know if a set of three basis vectors defines a right or left-handed coordinate system.
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<p>Include <<a class="el" href="a00067.html" title="GLM_GTX_matrix_transform_2d ">glm/gtx/matrix_transform_2d.hpp</a>> to use the features of this extension.
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<a href="#details">More...</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga95202d2b16aba5e2caf2e009c39faa8f"><td class="memTemplParams" colspan="2">template<typename T , qualifier P> </td></tr>
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<tr class="memitem:ga95202d2b16aba5e2caf2e009c39faa8f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#ga95202d2b16aba5e2caf2e009c39faa8f">leftHanded</a> (vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal)</td></tr>
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<tr class="memdesc:ga95202d2b16aba5e2caf2e009c39faa8f"><td class="mdescLeft"> </td><td class="mdescRight">Return if a trihedron left handed or not. <a href="a00201.html#ga95202d2b16aba5e2caf2e009c39faa8f">More...</a><br /></td></tr>
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<tr class="separator:ga95202d2b16aba5e2caf2e009c39faa8f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gae2783689006f6fe78b02d83cdba6a728"><td class="memTemplParams" colspan="2">template<typename T , qualifier P> </td></tr>
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<tr class="memitem:gae2783689006f6fe78b02d83cdba6a728"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#gae2783689006f6fe78b02d83cdba6a728">rightHanded</a> (vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal)</td></tr>
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<tr class="memdesc:gae2783689006f6fe78b02d83cdba6a728"><td class="mdescLeft"> </td><td class="mdescRight">Return if a trihedron right handed or not. <a href="a00201.html#gae2783689006f6fe78b02d83cdba6a728">More...</a><br /></td></tr>
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<tr class="separator:gae2783689006f6fe78b02d83cdba6a728"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gad5c84a4932a758f385a87098ce1b1660"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:gad5c84a4932a758f385a87098ce1b1660"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#gad5c84a4932a758f385a87098ce1b1660">rotate</a> (mat< 3, 3, T, Q > const &m, T angle)</td></tr>
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<tr class="memdesc:gad5c84a4932a758f385a87098ce1b1660"><td class="mdescLeft"> </td><td class="mdescRight">Builds a rotation 3 * 3 matrix created from an angle. <a href="a00201.html#gad5c84a4932a758f385a87098ce1b1660">More...</a><br /></td></tr>
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<tr class="separator:gad5c84a4932a758f385a87098ce1b1660"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gadb47d2ad2bd984b213e8ff7d9cd8154e"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:gadb47d2ad2bd984b213e8ff7d9cd8154e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#gadb47d2ad2bd984b213e8ff7d9cd8154e">scale</a> (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)</td></tr>
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<tr class="memdesc:gadb47d2ad2bd984b213e8ff7d9cd8154e"><td class="mdescLeft"> </td><td class="mdescRight">Builds a scale 3 * 3 matrix created from a vector of 2 components. <a href="a00201.html#gadb47d2ad2bd984b213e8ff7d9cd8154e">More...</a><br /></td></tr>
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<tr class="memitem:ga2a118ece5db1e2022112b954846012af"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga2a118ece5db1e2022112b954846012af"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#ga2a118ece5db1e2022112b954846012af">shearX</a> (mat< 3, 3, T, Q > const &m, T y)</td></tr>
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<tr class="memdesc:ga2a118ece5db1e2022112b954846012af"><td class="mdescLeft"> </td><td class="mdescRight">Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. <a href="a00201.html#ga2a118ece5db1e2022112b954846012af">More...</a><br /></td></tr>
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<tr class="memitem:ga717f1833369c1ac4a40e4ac015af885e"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga717f1833369c1ac4a40e4ac015af885e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#ga717f1833369c1ac4a40e4ac015af885e">shearY</a> (mat< 3, 3, T, Q > const &m, T x)</td></tr>
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<tr class="memdesc:ga717f1833369c1ac4a40e4ac015af885e"><td class="mdescLeft"> </td><td class="mdescRight">Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. <a href="a00201.html#ga717f1833369c1ac4a40e4ac015af885e">More...</a><br /></td></tr>
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<tr class="memitem:gaf4573ae47c80938aa9053ef6a33755ab"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:gaf4573ae47c80938aa9053ef6a33755ab"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#gaf4573ae47c80938aa9053ef6a33755ab">translate</a> (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)</td></tr>
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<tr class="memdesc:gaf4573ae47c80938aa9053ef6a33755ab"><td class="mdescLeft"> </td><td class="mdescRight">Builds a translation 3 * 3 matrix created from a vector of 2 components. <a href="a00201.html#gaf4573ae47c80938aa9053ef6a33755ab">More...</a><br /></td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>To know if a set of three basis vectors defines a right or left-handed coordinate system. </p>
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<p><glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities. </p>
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<p>Include <<a class="el" href="a00067.html" title="GLM_GTX_matrix_transform_2d ">glm/gtx/matrix_transform_2d.hpp</a>> to use the features of this extension. </p>
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<p>Defines functions that generate common 2d transformation matrices. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL bool glm::leftHanded </td>
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<td class="memname">GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::rotate </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, P > const & </td>
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<td class="paramname"><em>tangent</em>, </td>
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<td class="paramtype">mat< 3, 3, T, Q > const & </td>
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<td class="paramname"><em>m</em>, </td>
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<td class="paramtype">vec< 3, T, P > const & </td>
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<td class="paramname"><em>binormal</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">vec< 3, T, P > const & </td>
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<td class="paramname"><em>normal</em> </td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>angle</em> </td>
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<p>Return if a trihedron left handed or not. </p>
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<p>From GLM_GTX_handed_coordinate_space extension. </p>
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<p>Builds a rotation 3 * 3 matrix created from an angle. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this translation matrix. </td></tr>
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<tr><td class="paramname">angle</td><td>Rotation angle expressed in radians. </td></tr>
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</table>
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</dd>
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</dl>
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<td class="memname">GLM_FUNC_DECL bool glm::rightHanded </td>
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<td class="memname">GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::scale </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, P > const & </td>
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<td class="paramname"><em>tangent</em>, </td>
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<td class="paramtype">mat< 3, 3, T, Q > const & </td>
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<td class="paramname"><em>m</em>, </td>
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<td class="paramtype">vec< 3, T, P > const & </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">vec< 3, T, P > const & </td>
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<td class="paramname"><em>normal</em> </td>
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<td class="paramtype">vec< 2, T, Q > const & </td>
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<td class="paramname"><em>v</em> </td>
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<p>Return if a trihedron right handed or not. </p>
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<p>From GLM_GTX_handed_coordinate_space extension. </p>
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<p>Builds a scale 3 * 3 matrix created from a vector of 2 components. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this translation matrix. </td></tr>
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<tr><td class="paramname">v</td><td>Coordinates of a scale vector. </td></tr>
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</table>
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<td class="memname">GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearX </td>
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<td>(</td>
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<td class="paramtype">mat< 3, 3, T, Q > const & </td>
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<td class="paramtype">T </td>
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<p>Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this translation matrix. </td></tr>
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<tr><td class="paramname">y</td><td>Shear factor. </td></tr>
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<td class="memname">GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearY </td>
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<td>(</td>
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<td class="paramtype">mat< 3, 3, T, Q > const & </td>
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<p>Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this translation matrix. </td></tr>
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<tr><td class="paramname">x</td><td>Shear factor. </td></tr>
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<td class="memname">GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::translate </td>
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<td>(</td>
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<td class="paramtype">mat< 3, 3, T, Q > const & </td>
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<td class="paramtype">vec< 2, T, Q > const & </td>
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<p>Builds a translation 3 * 3 matrix created from a vector of 2 components. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this translation matrix. </td></tr>
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<tr><td class="paramname">v</td><td>Coordinates of a translation vector. </td></tr>
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