Fixed vector based ULP functions

This commit is contained in:
Christophe Riccio
2011-04-26 12:29:56 +01:00
parent 2ca5985b0e
commit 8e4dcece16
2 changed files with 59 additions and 15 deletions

View File

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-26
// Updated : 2011-04-26
// Licence : This source is under MIT licence
// File : test/gtx/ulp.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/ulp.hpp>
#include <iostream>
int test_ulp_float()
{
std::size_t A = ulp(0.01, 0.02);
std::size_t B = ulp(glm::vec2(0.01), glm::vec2(0.02));
std::size_t C = ulp(glm::vec3(0.01), glm::vec3(0.02));
std::size_t D = ulp(glm::vec4(0.01), glm::vec4(0.02));
std::cout << "glm::ulp test: " << A << std::endl;
std::cout << "glm::ulp test: " << B << std::endl;
std::cout << "glm::ulp test: " << C << std::endl;
std::cout << "glm::ulp test: " << D << std::endl;
return 0;
}
int main()
{
test_ulp_float();
}