Optimized matrix inverse and division code (#149)
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@@ -82,9 +82,8 @@ namespace glm
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T c = cos(a);
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T s = sin(a);
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detail::tvec3<T, P> axis = normalize(v);
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detail::tvec3<T, P> temp = (T(1) - c) * axis;
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detail::tvec3<T, P> axis(normalize(v));
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detail::tvec3<T, P> temp((T(1) - c) * axis);
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detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null);
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Rotate[0][0] = c + temp[0] * axis[0];
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