Added more mix function tests
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@ -168,7 +168,7 @@ namespace test_mix
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{-1.0f, 1.0f, true, 1.0f}
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{-1.0f, 1.0f, true, 1.0f}
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};
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};
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test<float, bool> TestFloat[] =
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test<float, float> TestFloat[] =
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{
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{
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{0.0f, 1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 1.0f, 1.0f},
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{0.0f, 1.0f, 1.0f, 1.0f},
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@ -192,6 +192,38 @@ namespace test_mix
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{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)}
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{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)}
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};
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};
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test<glm::vec3, bool> TestVec3Bool[] =
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{
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{glm::vec3(0.0f), glm::vec3(1.0f), false, glm::vec3(0.0f)},
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{glm::vec3(0.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)},
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{glm::vec3(-1.0f), glm::vec3(1.0f), false, glm::vec3(-1.0f)},
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{glm::vec3(-1.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)}
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};
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test<glm::vec3, glm::bvec3> TestBVec3[] =
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{
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{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(0.0f)},
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{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)},
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{glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(-1.0f)},
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{glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)}
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};
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test<glm::vec4, bool> TestVec4Bool[] =
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{
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{glm::vec4(0.0f), glm::vec4(1.0f), false, glm::vec4(0.0f)},
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{glm::vec4(0.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), false, glm::vec4(-1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)}
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};
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test<glm::vec4, glm::bvec4> TestBVec4[] =
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{
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{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(0.0f)},
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{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(-1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)}
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};
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int run()
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int run()
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{
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{
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int Error = 0;
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int Error = 0;
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@ -234,6 +266,52 @@ namespace test_mix
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}
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}
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}
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}
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// vec3 with bool
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{
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for(std::size_t i = 0; i < sizeof(TestVec3Bool) / sizeof(test<glm::vec3, bool>); ++i)
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{
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glm::vec3 Result = glm::mix(TestVec3Bool[i].x, TestVec3Bool[i].y, TestVec3Bool[i].a);
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Error += glm::epsilonEqual(Result.x, TestVec3Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestVec3Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.z, TestVec3Bool[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
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}
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}
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// vec3 with bvec3
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{
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for(std::size_t i = 0; i < sizeof(TestBVec3) / sizeof(test<glm::vec3, glm::bvec3>); ++i)
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{
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glm::vec3 Result = glm::mix(TestBVec3[i].x, TestBVec3[i].y, TestBVec3[i].a);
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Error += glm::epsilonEqual(Result.x, TestBVec3[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestBVec3[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.z, TestBVec3[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
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}
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}
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// vec4 with bool
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{
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for(std::size_t i = 0; i < sizeof(TestVec4Bool) / sizeof(test<glm::vec4, bool>); ++i)
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{
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glm::vec3 Result = glm::mix(TestVec4Bool[i].x, TestVec4Bool[i].y, TestVec4Bool[i].a);
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Error += glm::epsilonEqual(Result.x, TestVec4Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestVec4Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.z, TestVec4Bool[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.w, TestVec4Bool[i].Result.w, glm::epsilon<float>()) ? 0 : 1;
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}
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}
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// vec4 with bvec4
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{
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for(std::size_t i = 0; i < sizeof(TestBVec4) / sizeof(test<glm::vec4, glm::bvec4>); ++i)
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{
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glm::vec4 Result = glm::mix(TestBVec4[i].x, TestBVec4[i].y, TestBVec4[i].a);
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Error += glm::epsilonEqual(Result.x, TestBVec3[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestBVec3[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.z, TestBVec3[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.w, TestBVec3[i].Result.w, glm::epsilon<float>()) ? 0 : 1;
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}
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}
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return Error;
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return Error;
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}
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}
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}//namespace test_mix
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}//namespace test_mix
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