Added intersectLineTriangle tests

This commit is contained in:
Christophe Riccio
2018-07-23 20:42:38 +02:00
parent 57b03c92ae
commit 988858145c
3 changed files with 25 additions and 27 deletions

View File

@@ -7,6 +7,11 @@ int main()
{
int Error = 0;
glm::ivec4 B(1);
Error += B == glm::ivec4(1) ? 0 : 1;
//glm::vec4 A = B;
return Error;
}

View File

@@ -24,11 +24,31 @@ int test_intersectRayTriangle()
return Error;
}
int test_intersectLineTriangle()
{
int Error = 0;
glm::vec3 const Orig(0, 0, 2);
glm::vec3 const Dir(0, 0, -1);
glm::vec3 const Vert0(0, 0, 0);
glm::vec3 const Vert1(-1, -1, 0);
glm::vec3 const Vert2(1, -1, 0);
glm::vec3 Position(2.0f, 0.0f, 0.0f);
bool const Result = glm::intersectLineTriangle(Orig, Dir, Vert0, Vert1, Vert2, Position);
Error += glm::all(glm::epsilonEqual(Position, glm::vec3(0), std::numeric_limits<float>::epsilon())) ? 0 : 1;
Error += Result ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_intersectRayTriangle();
Error += test_intersectLineTriangle();
return Error;
}