Factorize glm::inverse code for matrices
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@ -40,15 +40,9 @@
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#ifndef GLM_CORE_func_matrix
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#ifndef GLM_CORE_func_matrix
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#define GLM_CORE_func_matrix
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#define GLM_CORE_func_matrix
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#include "type_mat2x2.hpp"
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// Dependencies
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#include "type_mat2x3.hpp"
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#include "../detail/precision.hpp"
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#include "type_mat2x4.hpp"
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#include "../detail/setup.hpp"
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#include "type_mat3x2.hpp"
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#include "type_mat3x3.hpp"
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#include "type_mat3x4.hpp"
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#include "type_mat4x2.hpp"
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#include "type_mat4x3.hpp"
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#include "type_mat4x4.hpp"
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namespace glm
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namespace glm
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{
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{
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@ -92,65 +86,25 @@ namespace glm
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GLM_FUNC_DECL typename matType::transpose_type transpose(
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GLM_FUNC_DECL typename matType::transpose_type transpose(
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matType const & x);
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matType const & x);
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/// Return the determinant of a mat2 matrix.
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/// Return the determinant of a squared matrix.
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///
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///
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/// @tparam valType Floating-point scalar types.
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/// @tparam valType Floating-point scalar types.
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL typename detail::tmat2x2<T, P>::value_type determinant(
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GLM_FUNC_DECL T determinant(
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detail::tmat2x2<T, P> const & m);
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matType<T, P> const & m);
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/// Return the determinant of a mat3 matrix.
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/// Return the inverse of a squared matrix.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P>
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GLM_FUNC_DECL typename detail::tmat3x3<T, P>::value_type determinant(
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detail::tmat3x3<T, P> const & m);
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/// Return the determinant of a mat4 matrix.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P>
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GLM_FUNC_DECL typename detail::tmat4x4<T, P>::value_type determinant(
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detail::tmat4x4<T, P> const & m);
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/// Return the inverse of a mat2 matrix.
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///
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///
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/// @tparam valType Floating-point scalar types.
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/// @tparam valType Floating-point scalar types.
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL detail::tmat2x2<T, P> inverse(
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GLM_FUNC_DECL matType<T, P> inverse(
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detail::tmat2x2<T, P> const & m);
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matType<T, P> const & m);
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/// Return the inverse of a mat3 matrix.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P>
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GLM_FUNC_DECL detail::tmat3x3<T, P> inverse(
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detail::tmat3x3<T, P> const & m);
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/// Return the inverse of a mat4 matrix.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P>
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GLM_FUNC_DECL detail::tmat4x4<T, P> inverse(
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detail::tmat4x4<T, P> const & m);
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/// @}
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/// @}
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}//namespace glm
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}//namespace glm
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@ -30,6 +30,15 @@
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#include "../vec2.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../vec4.hpp"
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#include "type_mat2x2.hpp"
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#include "type_mat2x3.hpp"
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#include "type_mat2x4.hpp"
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#include "type_mat3x2.hpp"
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#include "type_mat3x3.hpp"
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#include "type_mat3x4.hpp"
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#include "type_mat4x2.hpp"
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#include "type_mat4x3.hpp"
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#include "type_mat4x4.hpp"
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#include <limits>
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#include <limits>
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namespace glm
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namespace glm
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@ -474,15 +483,16 @@ namespace glm
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+ m[0][3] * DetCof[3];
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+ m[0][3] * DetCof[3];
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}
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}
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template <typename T, precision P>
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namespace detail
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GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> inverse
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{
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(
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template <template <class, precision> class matType, typename T, precision P>
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detail::tmat2x2<T, P> const & m
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struct compute_inverse{};
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
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//valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
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template <typename T, precision P>
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struct compute_inverse<detail::tmat2x2, T, P>
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{
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static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
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{
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T Determinant = determinant(m);
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T Determinant = determinant(m);
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detail::tmat2x2<T, P> Inverse(
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detail::tmat2x2<T, P> Inverse(
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@ -493,19 +503,13 @@ namespace glm
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return Inverse;
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return Inverse;
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}
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}
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};
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> inverse
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struct compute_inverse<detail::tmat3x3, T, P>
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{
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detail::tmat3x3<T, P> const & m
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static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
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)
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{
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
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//valType Determinant = m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
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// - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
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// + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
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T Determinant = determinant(m);
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T Determinant = determinant(m);
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detail::tmat3x3<T, P> Inverse(detail::tmat3x3<T, P>::_null);
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detail::tmat3x3<T, P> Inverse(detail::tmat3x3<T, P>::_null);
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@ -522,15 +526,13 @@ namespace glm
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return Inverse;
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return Inverse;
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}
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}
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};
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> inverse
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struct compute_inverse<detail::tmat4x4, T, P>
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{
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detail::tmat4x4<T, P> const & m
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static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
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)
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{
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
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T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
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T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
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T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
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T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
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@ -585,4 +587,17 @@ namespace glm
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return Inverse;
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return Inverse;
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}
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}
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};
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}//namespace detail
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> inverse
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matType<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
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return detail::compute_inverse<matType, T, P>::call(m);
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}
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}//namespace glm
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}//namespace glm
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