Added GTX_vec_swizzle, faster compile time swizzling then swizzle operator #558
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@@ -44,6 +44,7 @@ glmCreateTestGTC(gtx_spline)
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glmCreateTestGTC(gtx_string_cast)
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glmCreateTestGTC(gtx_type_aligned)
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glmCreateTestGTC(gtx_type_trait)
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glmCreateTestGTC(gtx_vec_swizzle)
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glmCreateTestGTC(gtx_vector_angle)
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glmCreateTestGTC(gtx_vector_query)
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glmCreateTestGTC(gtx_wrap)
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10
test/gtx/gtx_vec_swizzle.cpp
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10
test/gtx/gtx_vec_swizzle.cpp
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@@ -0,0 +1,10 @@
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#include <glm/gtx/vec_swizzle.hpp>
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int main()
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{
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int Error = 0;
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return Error;
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}
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