Added missing bvec* && and || operators
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@@ -159,6 +159,26 @@ int test_vec4_ctor()
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return Error;
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}
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int test_bvec4_ctor()
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{
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int Error = 0;
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glm::bvec4 const A(true);
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glm::bvec4 const B(true);
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glm::bvec4 const C(false);
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glm::bvec4 const D = A && B;
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glm::bvec4 const E = A && C;
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glm::bvec4 const F = A || C;
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bool const G = A == C;
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bool const H = A != C;
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Error += D == glm::bvec4(true) ? 0 : 1;
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Error += E == glm::bvec4(false) ? 0 : 1;
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Error += F == glm::bvec4(true) ? 0 : 1;
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return Error;
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}
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int test_vec4_operators()
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{
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int Error = 0;
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@@ -511,6 +531,7 @@ int main()
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Error += test_vec4_static_const();
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Error += test_vec4_ctor();
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Error += test_bvec4_ctor();
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Error += test_vec4_size();
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Error += test_vec4_operators();
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Error += test_vec4_swizzle_partial();
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