Moved docygen documentation to each extension file and added missing extension documentation
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/*!
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\defgroup gtc GTC Extensions (Stable)
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\brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
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GTC extensions aim to be stable.
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Even if it's highly unrecommended, it's possible to include all the extensions at once by
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including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
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**/
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/*!
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\defgroup gtc_half_float GLM_GTC_half_float: Half-precision floating-point based types and functions
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\ingroup gtc
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Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
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<glm/gtc/half_float.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtc_matrix_access GLM_GTC_matrix_access: Access matrix rows and columns
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\ingroup gtc
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Defines functions to access rows or columns of a matrix easily.
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<glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtc_matrix_integer GLM_GTC_matrix_integer: Integer matrix types
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\ingroup gtc
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Defines a number of matrices with integer types.
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<glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse: Additional matrix inverse function
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\ingroup gtc
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Defines additional matrix inverting functions.
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<glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtc_matrix_transform GLM_GTC_matrix_transform: Matrix transform functions
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\ingroup gtc
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\brief Defines functions that generate common transformation matrices.
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The matrices generated by this extension use standard OpenGL fixed-function
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conventions. For example, the lookAt function generates a transform from world
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space into the specific eye space that the projective matrix functions (
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perspective, ortho, etc) are designed to expect. The OpenGL compatibility
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specifications defines the particular layout of this eye space.
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<glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
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\ingroup gtc
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\brief Defines a templated quaternion type and several quaternion operations.
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<glm/gtc/quaternion.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtc_type_precision GLM_GTC_type_precision: Vector and matrix types with defined precisions
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\ingroup gtc
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\brief Defines specific C++-based precision types.
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\ref core_precision defines types based on GLSL's precision qualifiers. This
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extension defines types based on explicitly-sized C++ data types.
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<glm/gtc/type_precision.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtc_type_ptr GLM_GTC_type_ptr: Memory layout access
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\ingroup gtc
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\brief Used to get a pointer to the memory layout of a basic type.
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This extension defines an overloaded function, glm::value_ptr, which
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takes any of the \ref core_template "core template types". It returns
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a pointer to the memory layout of the object. Matrix types store their values
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in column-major order.
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This is useful for uploading data to matrices or copying data to buffer objects.
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Example:
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\code
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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glm::vec3 aVector(3);
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glm::mat4 someMatrix(1.0);
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glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
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glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
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\endcode
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<glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
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**/
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including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
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including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
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**/
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**/
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/*!
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/*
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\defgroup gtx_associated_min_max GLM_GTX_associated_min_max: Associated Min/Max
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\defgroup gtx_associated_min_max GLM_GTX_associated_min_max: Associated Min/Max
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\ingroup gtx
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\ingroup gtx
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\brief Min and max functions that return associated values not the compared onces.
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\brief Min and max functions that return associated values not the compared onces.
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<glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
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<glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
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**/
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*/
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/*!
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/*!
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\defgroup gtx_bit GLM_GTX_bit: Extended bitwise operations
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\defgroup gtx_bit GLM_GTX_bit: Extended bitwise operations
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glm/ext.hpp
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glm/ext.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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/// OpenGL Mathematics (glm.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///
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// Created : 2009-05-01
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/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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// Updated : 2010-12-13
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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// Licence : This source is under MIT License
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/// of this software and associated documentation files (the "Software"), to deal
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// File : glm/ext.hpp
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/// in the Software without restriction, including without limitation the rights
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file glm/glm.hpp
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/// @date 2009-05-01 / 2011-05-16
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/// @author Christophe Riccio
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///
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/// @ref core (Dependence)
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///
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/// @defgroup gtc GTC Extensions (Stable)
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///
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/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
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///
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/// GTC extensions aim to be stable.
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///
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/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
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/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_ext
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#ifndef glm_ext
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#define glm_ext
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#define glm_ext
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glm/glm.hpp
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glm/glm.hpp
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# pragma message("GLM: Core library included")
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# pragma message("GLM: Core library included")
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#endif//GLM_MESSAGE
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#endif//GLM_MESSAGE
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//! GLM namespace, it contains all GLSL based features.
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namespace glm
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namespace glm
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{
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{
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//! GLM core. Namespace that includes all the feature define by GLSL 4.10.6 specification. This namespace is included in glm namespace.
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namespace core
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{
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//! Scalar, vectors and matrices
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//! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section,
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//! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.
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//! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification.
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namespace type
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{
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namespace precision{}
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}
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//! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.
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//! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions.
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namespace function{}
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}//namespace core
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//! G-Truc Creation stable extensions.
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namespace gtc{}
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namespace gtc{}
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//! G-Truc Creation experimental extensions.
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//! The interface could change between releases.
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namespace gtx{}
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namespace gtx{}
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//! VIRTREV extensions.
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namespace virtrev{}
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namespace virtrev{}
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using namespace core;
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using namespace core::type;
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using namespace core::type::precision;
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using namespace core::function;
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using namespace gtc;
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using namespace gtc;
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using namespace gtx;
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using namespace gtx;
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}//namespace glm
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}//namespace glm
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/// @author Christophe Riccio
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/// @author Christophe Riccio
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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/// @defgroup gtc_half_float GLM_GTC_half_float: Half-precision floating-point based types and functions
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/// @ingroup gtc
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///
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/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
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/// <glm/gtc/half_float.hpp> need to be included to use these functionalities.
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///
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_half_float
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#ifndef glm_gtc_half_float
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namespace gtc
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namespace gtc
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{
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{
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/// \addtogroup gtc_half_float
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/// @addtogroup gtc_half_float
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/// @{
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/// @{
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/// Type for half-precision floating-point numbers.
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/// Type for half-precision floating-point numbers.
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/// @author Christophe Riccio
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/// @author Christophe Riccio
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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/// @defgroup gtc_matrix_access GLM_GTC_matrix_access: Access matrix rows and columns
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/// @ingroup gtc
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///
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/// Defines functions to access rows or columns of a matrix easily.
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/// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_matrix_access
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#ifndef glm_gtc_matrix_access
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/// @author Christophe Riccio
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/// @author Christophe Riccio
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer: Integer matrix types
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/// @ingroup gtc
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///
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/// Defines a number of matrices with integer types.
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/// <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_matrix_integer
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#ifndef glm_gtc_matrix_integer
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/// @author Christophe Riccio
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/// @author Christophe Riccio
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse: Additional matrix inverse function
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/// @ingroup gtc
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///
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/// Defines additional matrix inverting functions.
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/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_matrix_inverse
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#ifndef glm_gtc_matrix_inverse
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#endif
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#endif
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namespace glm{
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namespace glm{
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namespace gtc{
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namespace gtc
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{
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/// @addtogroup gtc_matrix_inverse
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/// @addtogroup gtc_matrix_inverse
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/// @{
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/// @{
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/// @see core (dependence)
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/// @see core (dependence)
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/// @see gtx_transform
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/// @see gtx_transform
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/// @see gtx_transform2
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/// @see gtx_transform2
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///
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/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform: Matrix transform functions
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/// @ingroup gtc
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///
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/// @brief Defines functions that generate common transformation matrices.
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///
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/// The matrices generated by this extension use standard OpenGL fixed-function
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/// conventions. For example, the lookAt function generates a transform from world
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/// space into the specific eye space that the projective matrix functions
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/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
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/// specifications defines the particular layout of this eye space.
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///
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/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_matrix_transform
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#ifndef glm_gtc_matrix_transform
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#endif
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#endif
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namespace glm{
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namespace glm{
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namespace gtc{
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namespace gtc
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{
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/// @addtogroup gtc_matrix_transform
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/// @addtogroup gtc_matrix_transform
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/// @{
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/// @{
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///
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///
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/// @todo Study constructors with angles and axis
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/// @todo Study constructors with angles and axis
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/// @todo Study constructors with vec3 that are the imaginary component of quaternion
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/// @todo Study constructors with vec3 that are the imaginary component of quaternion
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///
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/// @defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
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/// @ingroup gtc
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///
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/// @brief Defines a templated quaternion type and several quaternion operations.
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///
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/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_quaternion
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#ifndef glm_gtc_quaternion
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namespace glm{
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namespace glm{
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namespace detail
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namespace detail
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{
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{
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/// \brief Template for quaternion.
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/// @brief Template for quaternion.
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/// From GLM_GTC_quaternion extension.
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/// From GLM_GTC_quaternion extension.
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/// \ingroup gtc_quaternion
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/// @ingroup gtc_quaternion
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template <typename T>
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template <typename T>
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struct tquat// : public genType<T, tquat>
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struct tquat// : public genType<T, tquat>
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{
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{
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/// @author Christophe Riccio
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/// @author Christophe Riccio
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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/// @defgroup gtc_swizzle GLM_GTC_swizzle: Swizzle 'operator' implementation
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/// @ingroup gtc
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///
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/// @brief Provide functions to emulate GLSL swizzle operator fonctionalities.
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///
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/// <glm/gtc/swizzle.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_swizzle
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#ifndef glm_gtc_swizzle
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namespace glm{
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namespace glm{
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namespace gtc
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namespace gtc
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{
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{
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/// @addtogroup gtc_half_float
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/// @{
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template <typename T, template <typename> class vecType>
|
template <typename T, template <typename> class vecType>
|
||||||
T const & swizzle(
|
T const & swizzle(
|
||||||
vecType<T> const & v,
|
vecType<T> const & v,
|
||||||
@ -358,6 +368,7 @@ namespace gtc
|
|||||||
static_swizzle4_ref(glm::u32, 4)
|
static_swizzle4_ref(glm::u32, 4)
|
||||||
static_swizzle4_ref(glm::u64, 4)
|
static_swizzle4_ref(glm::u64, 4)
|
||||||
|
|
||||||
|
/// @}
|
||||||
}//namespace gtc
|
}//namespace gtc
|
||||||
}//namespace glm
|
}//namespace glm
|
||||||
|
|
||||||
|
@ -28,6 +28,16 @@
|
|||||||
/// @see core (dependence)
|
/// @see core (dependence)
|
||||||
/// @see gtc_half_float (dependence)
|
/// @see gtc_half_float (dependence)
|
||||||
/// @see gtc_quaternion (dependence)
|
/// @see gtc_quaternion (dependence)
|
||||||
|
///
|
||||||
|
/// @defgroup gtc_type_precision GLM_GTC_type_precision: Vector and matrix types with defined precisions
|
||||||
|
/// @ingroup gtc
|
||||||
|
///
|
||||||
|
/// @brief Defines specific C++-based precision types.
|
||||||
|
///
|
||||||
|
/// @ref core_precision defines types based on GLSL's precision qualifiers. This
|
||||||
|
/// extension defines types based on explicitly-sized C++ data types.
|
||||||
|
///
|
||||||
|
/// <glm/gtc/type_precision.hpp> need to be included to use these functionalities.
|
||||||
///////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef glm_gtc_type_precision
|
#ifndef glm_gtc_type_precision
|
||||||
|
@ -28,6 +28,32 @@
|
|||||||
/// @see core (dependence)
|
/// @see core (dependence)
|
||||||
/// @see gtc_half_float (dependence)
|
/// @see gtc_half_float (dependence)
|
||||||
/// @see gtc_quaternion (dependence)
|
/// @see gtc_quaternion (dependence)
|
||||||
|
///
|
||||||
|
/// @defgroup gtc_type_ptr GLM_GTC_type_ptr: Memory layout access
|
||||||
|
/// @ingroup gtc
|
||||||
|
///
|
||||||
|
/// @brief Used to get a pointer to the memory layout of a basic type.
|
||||||
|
///
|
||||||
|
/// This extension defines an overloaded function, glm::value_ptr, which
|
||||||
|
/// takes any of the \ref core_template "core template types". It returns
|
||||||
|
/// a pointer to the memory layout of the object. Matrix types store their values
|
||||||
|
/// in column-major order.
|
||||||
|
///
|
||||||
|
/// This is useful for uploading data to matrices or copying data to buffer objects.
|
||||||
|
///
|
||||||
|
/// Example:
|
||||||
|
/// @code
|
||||||
|
/// #include <glm/glm.hpp>
|
||||||
|
/// #include <glm/gtc/type_ptr.hpp>
|
||||||
|
///
|
||||||
|
/// glm::vec3 aVector(3);
|
||||||
|
/// glm::mat4 someMatrix(1.0);
|
||||||
|
///
|
||||||
|
/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
|
||||||
|
/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
|
||||||
|
/// @endcode
|
||||||
|
///
|
||||||
|
/// <glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
|
||||||
///////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef glm_gtc_type_ptr
|
#ifndef glm_gtc_type_ptr
|
||||||
@ -44,7 +70,8 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace glm{
|
namespace glm{
|
||||||
namespace gtc{
|
namespace gtc
|
||||||
|
{
|
||||||
/// @addtogroup gtc_type_ptr
|
/// @addtogroup gtc_type_ptr
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
|
@ -24,7 +24,13 @@
|
|||||||
namespace glm{
|
namespace glm{
|
||||||
namespace gtx
|
namespace gtx
|
||||||
{
|
{
|
||||||
/// \addtogroup gtx_associated_min_max
|
/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max: Associated Min/Max
|
||||||
|
/// @ingroup gtx
|
||||||
|
///
|
||||||
|
/// @brief Min and max functions that return associated values not the compared onces.
|
||||||
|
/// <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
|
||||||
|
///
|
||||||
|
/// @addtogroup gtx_associated_min_max
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
//! \brief Min comparison between 2 variables
|
//! \brief Min comparison between 2 variables
|
||||||
|
@ -1,19 +1,44 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
/// OpenGL Mathematics (glm.g-truc.net)
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
///
|
||||||
// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
|
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||||
// https://github.com/ashima/webgl-noise
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
// Following Stefan Gustavson's paper "Simplex noise demystified":
|
/// of this software and associated documentation files (the "Software"), to deal
|
||||||
// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
|
/// in the Software without restriction, including without limitation the rights
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
// Created : 2011-04-21
|
/// copies of the Software, and to permit persons to whom the Software is
|
||||||
// Updated : 2011-04-21
|
/// furnished to do so, subject to the following conditions:
|
||||||
// Licence : This source is under MIT License
|
///
|
||||||
// File : glm/gtx/noise.hpp
|
/// The above copyright notice and this permission notice shall be included in
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
/// all copies or substantial portions of the Software.
|
||||||
// Dependency:
|
///
|
||||||
// - GLM core
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
/// THE SOFTWARE.
|
||||||
|
///
|
||||||
|
/// @ref gtx_noise
|
||||||
|
/// @file glm/gtx/noise.hpp
|
||||||
|
/// @date 2011-04-21 / 2011-06-07
|
||||||
|
/// @author Christophe Riccio
|
||||||
|
///
|
||||||
|
/// @see core (dependence)
|
||||||
|
///
|
||||||
|
/// @defgroup gtx_noise GLM_GTX_noise: Procedural noise functions
|
||||||
|
/// @ingroup gtx
|
||||||
|
///
|
||||||
|
/// Defines 2D, 3D and 4D procedural noise functions
|
||||||
|
/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
|
||||||
|
/// https://github.com/ashima/webgl-noise
|
||||||
|
/// Following Stefan Gustavson's paper "Simplex noise demystified":
|
||||||
|
/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
|
||||||
|
/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
|
||||||
|
/// <glm/gtx/noise.hpp> need to be included to use these functionalities.
|
||||||
|
///
|
||||||
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef glm_gtx_noise
|
#ifndef glm_gtx_noise
|
||||||
#define glm_gtx_noise
|
#define glm_gtx_noise
|
||||||
|
Loading…
x
Reference in New Issue
Block a user