Optimized GTX_matrix_interpolation axisAngle function
This commit is contained in:
@@ -60,10 +60,12 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
|
||||
- Added [GLM_ENABLE_EXPERIMENTAL](manual.md#section7_4) to enable experimental features.
|
||||
|
||||
#### Improvements:
|
||||
- Added lowp variant of GTC_colorspace convertLinearToSRGB #419
|
||||
- Added lowp variant of GTC_color_space convertLinearToSRGB #419
|
||||
- Replaced the manual by a markdown version #458
|
||||
- Optimized GTC_packing implementation
|
||||
- Optimized noise functions
|
||||
- Optimized GTC_noise functions
|
||||
- Optimized GTC_color_space HSV to RGB conversions
|
||||
- Optimized GTX_matrix_interpolation axisAngle function
|
||||
- Added FAQ 12: Windows headers cause build errors... #557
|
||||
|
||||
#### Fixes:
|
||||
|
||||
Reference in New Issue
Block a user