Update core_func_common.cpp
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@ -235,7 +235,7 @@ namespace floatBitsToUint
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{
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{
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float A = 1.0f;
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float A = 1.0f;
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glm::uint B = glm::floatBitsToUint(A);
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glm::uint B = glm::floatBitsToUint(A);
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float C = glm::intBitsToFloat(B);
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float C = glm::uintBitsToFloat(B);
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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}
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}
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