Fixed pick function... again
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@@ -14,6 +14,8 @@
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int main()
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{
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int Failed = 0;
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glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
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return Failed;
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}
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