Add additional swizzle constructors
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@@ -158,6 +158,18 @@ namespace detail
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*this = that();
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}
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template <int E0, int E1>
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GLM_FUNC_DECL tvec3(glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v, T const & s)
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{
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*this = tvec3<T>(v(), s);
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}
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template <int E0, int E1>
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GLM_FUNC_DECL tvec3(T const & s, glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v)
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{
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*this = tvec3<T>(s, v());
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}
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//////////////////////////////////////
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// Unary arithmetic operators
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@@ -159,6 +159,42 @@ namespace detail
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*this = that();
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}
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template <int E0, int E1, int F0, int F1>
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GLM_FUNC_DECL tvec4(glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v, glm::detail::swizzle<2, T, tvec2<T>, F0, F1, -1, -2> const & u)
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{
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*this = tvec4<T>(v(), u());
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}
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template <int E0, int E1>
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GLM_FUNC_DECL tvec4(T const & x, T const & y, glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v)
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{
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*this = tvec4<T>(x, y, v());
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}
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template <int E0, int E1>
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GLM_FUNC_DECL tvec4(T const & x, glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v, T const & w)
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{
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*this = tvec4<T>(x, v(), w);
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}
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template <int E0, int E1>
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GLM_FUNC_DECL tvec4(glm::detail::swizzle<2, T, tvec2<T>, E0, E1, -1, -2> const & v, T const & z, T const & w)
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{
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*this = tvec4<T>(v(), z, w);
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}
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template <int E0, int E1, int E2>
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GLM_FUNC_DECL tvec4(glm::detail::swizzle<3, T, tvec3<T>, E0, E1, E2, -1> const & v, T const & w)
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{
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*this = tvec4<T>(v(), w);
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}
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template <int E0, int E1, int E2>
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GLM_FUNC_DECL tvec4(T const & x, glm::detail::swizzle<3, T, tvec3<T>, E0, E1, E2, -1> const & v)
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{
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*this = tvec4<T>(x, v());
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}
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//////////////////////////////////////
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// Swizzle constructors
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