Added GLSL 4.20 pack/unpackHalf16x2 functions
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@@ -9,10 +9,19 @@
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#include <glm/glm.hpp>
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int main()
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int test_packHalf2x16()
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{
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int Failed = 0;
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return Failed;
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int Error = 0;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_packHalf2x16();
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return Error;
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}
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