Added precision template parameter
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@@ -55,62 +55,62 @@ namespace glm
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//! Transforms a matrix with a shearing on X axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat3x3<T> shearX2D(
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detail::tmat3x3<T> const & m,
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detail::tmat3x3<T, P> shearX2D(
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detail::tmat3x3<T, P> const & m,
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T y);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat3x3<T> shearY2D(
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detail::tmat3x3<T> const & m,
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detail::tmat3x3<T, P> shearY2D(
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detail::tmat3x3<T, P> const & m,
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T x);
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//! Transforms a matrix with a shearing on X axis
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat4x4<T> shearX3D(
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const detail::tmat4x4<T> & m,
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detail::tmat4x4<T, P> shearX3D(
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const detail::tmat4x4<T, P> & m,
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T y,
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T z);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat4x4<T> shearY3D(
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const detail::tmat4x4<T> & m,
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detail::tmat4x4<T, P> shearY3D(
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const detail::tmat4x4<T, P> & m,
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T x,
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T z);
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//! Transforms a matrix with a shearing on Z axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat4x4<T> shearZ3D(
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const detail::tmat4x4<T> & m,
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detail::tmat4x4<T, P> shearZ3D(
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const detail::tmat4x4<T, P> & m,
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T x,
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T y);
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//template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle)
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//template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shear(const detail::tmat4x4<T, P> & m, shearPlane, planePoint, angle)
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// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
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// - dot(PointOnPlane, normal) * OnPlaneVector 1
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// Reflect functions seem to don't work
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//template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//template <typename T> detail::tmat3x3<T, P> reflect2D(const detail::tmat3x3<T, P> & m, const detail::tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//template <typename T> detail::tmat4x4<T, P> reflect3D(const detail::tmat4x4<T, P> & m, const detail::tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat3x3<T> proj2D(
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const detail::tmat3x3<T> & m,
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const detail::tvec3<T>& normal);
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detail::tmat3x3<T, P> proj2D(
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const detail::tmat3x3<T, P> & m,
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const detail::tvec3<T, P>& normal);
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat4x4<T> proj3D(
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const detail::tmat4x4<T> & m,
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const detail::tvec3<T>& normal);
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detail::tmat4x4<T, P> proj3D(
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const detail::tmat4x4<T, P> & m,
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const detail::tvec3<T, P>& normal);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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