Added precision template parameter

This commit is contained in:
Christophe Riccio
2013-04-10 13:46:27 +02:00
parent bb0398ae4a
commit c14e2d7fbc
123 changed files with 10997 additions and 10245 deletions

View File

@@ -12,18 +12,18 @@
int test_isNull()
{
int Error(0);
int Error(0);
bool TestA = glm::isNull(glm::mat4(0), 0.00001f);
Error += TestA ? 0 : 1;
Error += TestA ? 0 : 1;
return Error;
return Error;
}
int test_isIdentity()
{
int Error(0);
int Error(0);
{
bool TestA = glm::isIdentity(glm::mat2(1), 0.00001f);
Error += TestA ? 0 : 1;
@@ -37,27 +37,27 @@ int test_isIdentity()
Error += TestA ? 0 : 1;
}
return Error;
return Error;
}
int test_isNormalized()
{
int Error(0);
bool TestA = glm::isNormalized(glm::mat4(1), 0.00001f);
Error += TestA ? 0 : 1;
int Error(0);
return Error;
bool TestA = glm::isNormalized(glm::mat4(1), 0.00001f);
Error += TestA ? 0 : 1;
return Error;
}
int test_isOrthogonal()
{
int Error(0);
bool TestA = glm::isOrthogonal(glm::mat4(1), 0.00001f);
Error += TestA ? 0 : 1;
int Error(0);
return Error;
bool TestA = glm::isOrthogonal(glm::mat4(1), 0.00001f);
Error += TestA ? 0 : 1;
return Error;
}
int main()

View File

@@ -14,51 +14,52 @@
int test_angle()
{
int Error = 0;
int Error = 0;
float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
Error += glm::epsilonEqual(AngleA, 45.f, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(AngleA, 45.f, 0.01f) ? 0 : 1;
float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)));
Error += glm::epsilonEqual(AngleB, 45.f, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(AngleB, 45.f, 0.01f) ? 0 : 1;
float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
Error += glm::epsilonEqual(AngleC, 45.f, 0.01f) ? 0 : 1;
return Error;
Error += glm::epsilonEqual(AngleC, 45.f, 0.01f) ? 0 : 1;
return Error;
}
int test_orientedAngle_vec2()
{
int Error = 0;
int Error = 0;
float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
Error += AngleA == 45.f ? 0 : 1;
float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
Error += AngleB == -45.f ? 0 : 1;
Error += AngleA == 45.f ? 0 : 1;
float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
Error += AngleB == -45.f ? 0 : 1;
float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1));
Error += AngleC == 45.f ? 0 : 1;
return Error;
Error += AngleC == 45.f ? 0 : 1;
return Error;
}
int test_orientedAngle_vec3()
{
int Error = 0;
int Error = 0;
float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
Error += AngleA == 45.f ? 0 : 1;
float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
Error += AngleB == -45.f ? 0 : 1;
float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
Error += AngleC == 45.f ? 0 : 1;
return Error;
Error += AngleA == 45.f ? 0 : 1;
float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
Error += AngleB == -45.f ? 0 : 1;
float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
Error += AngleC == 45.f ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
int Error(0);
Error += test_angle();
Error += test_orientedAngle_vec2();
Error += test_orientedAngle_vec2();
Error += test_orientedAngle_vec3();
return Error;