From c184671583d55242ca29b585c4f980baa90108d1 Mon Sep 17 00:00:00 2001 From: CaptainCarrot Date: Sun, 23 Jul 2017 09:27:25 +0200 Subject: [PATCH] Update quaternion.hpp --- glm/gtx/quaternion.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/glm/gtx/quaternion.hpp b/glm/gtx/quaternion.hpp index 801f0bc4..cce10892 100644 --- a/glm/gtx/quaternion.hpp +++ b/glm/gtx/quaternion.hpp @@ -200,7 +200,7 @@ namespace glm /// @param eye Position of the camera /// @param direction Desired direction onto which the +z-axis gets mapped /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). - template + template GLM_FUNC_DECL tquat quatLookAtLH( tvec3 const & direction, tvec3 const & up);