Updated API documentation

This commit is contained in:
Christophe Riccio
2018-05-08 13:51:58 +02:00
parent 4d4dbcade6
commit c3a41b0ef8
470 changed files with 72126 additions and 68787 deletions

View File

@@ -91,7 +91,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
</div><!--header-->
<div class="contents">
<p><a class="el" href="a00171.html">GLM_GTX_closest_point</a>
<p><a class="el" href="a00177.html">GLM_GTX_closest_point</a>
<a href="#details">More...</a></p>
<p><a href="a00010_source.html">Go to the source code of this file.</a></p>
@@ -99,18 +99,18 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga36529c278ef716986151d58d151d697d"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga36529c278ef716986151d58d151d697d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00171.html#ga36529c278ef716986151d58d151d697d">closestPointOnLine</a> (vec&lt; 3, T, Q &gt; const &amp;point, vec&lt; 3, T, Q &gt; const &amp;a, vec&lt; 3, T, Q &gt; const &amp;b)</td></tr>
<tr class="memdesc:ga36529c278ef716986151d58d151d697d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Find the point on a straight line which is the closet of a point. <a href="a00171.html#ga36529c278ef716986151d58d151d697d">More...</a><br /></td></tr>
<tr class="memitem:ga36529c278ef716986151d58d151d697d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00177.html#ga36529c278ef716986151d58d151d697d">closestPointOnLine</a> (vec&lt; 3, T, Q &gt; const &amp;point, vec&lt; 3, T, Q &gt; const &amp;a, vec&lt; 3, T, Q &gt; const &amp;b)</td></tr>
<tr class="memdesc:ga36529c278ef716986151d58d151d697d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Find the point on a straight line which is the closet of a point. <a href="a00177.html#ga36529c278ef716986151d58d151d697d">More...</a><br /></td></tr>
<tr class="separator:ga36529c278ef716986151d58d151d697d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"><td class="memTemplParams" colspan="2"><a class="anchor" id="ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"></a>
template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00171.html#ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0">closestPointOnLine</a> (vec&lt; 2, T, Q &gt; const &amp;point, vec&lt; 2, T, Q &gt; const &amp;a, vec&lt; 2, T, Q &gt; const &amp;b)</td></tr>
<tr class="memitem:ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00177.html#ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0">closestPointOnLine</a> (vec&lt; 2, T, Q &gt; const &amp;point, vec&lt; 2, T, Q &gt; const &amp;a, vec&lt; 2, T, Q &gt; const &amp;b)</td></tr>
<tr class="memdesc:ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"><td class="mdescLeft">&#160;</td><td class="mdescRight">2d lines work as well <br /></td></tr>
<tr class="separator:ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00171.html">GLM_GTX_closest_point</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<div class="textblock"><p><a class="el" href="a00177.html">GLM_GTX_closest_point</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00148.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00010_source.html">closest_point.hpp</a>.</p>
</div></div><!-- contents -->