Updated API documentation
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_rotate_vector extension included")</span></div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">namespace </span><a class="code" href="a00138.html">glm</a></div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> {</div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00216.html#ga8b11b18ce824174ea1a5a69ea14e2cee">slerp</a>(</div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00223.html#ga8b11b18ce824174ea1a5a69ea14e2cee">slerp</a>(</div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  vec<3, T, Q> <span class="keyword">const</span>& x,</div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  vec<3, T, Q> <span class="keyword">const</span>& y,</div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  T <span class="keyword">const</span>& a);</div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  GLM_FUNC_DECL vec<2, T, Q> <a class="code" href="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  GLM_FUNC_DECL vec<2, T, Q> <a class="code" href="a00223.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  vec<2, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  </div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00223.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  vec<3, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>,</div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>,</div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  vec<3, T, Q> <span class="keyword">const</span>& normal);</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  </div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00223.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  vec<4, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>,</div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>,</div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  vec<3, T, Q> <span class="keyword">const</span>& normal);</div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  </div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div>
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<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00216.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a>(</div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00223.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a>(</div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  vec<3, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div>
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<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00216.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a>(</div>
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<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00223.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a>(</div>
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<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  vec<3, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  </div>
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<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00216.html#ga923b75c6448161053768822d880702e6">rotateZ</a>(</div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00223.html#ga923b75c6448161053768822d880702e6">rotateZ</a>(</div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  vec<3, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  </div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> </div>
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<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00216.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a>(</div>
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<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00223.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a>(</div>
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<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  vec<4, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  </div>
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<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> </div>
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<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00216.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a>(</div>
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<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00223.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a>(</div>
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<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  vec<4, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  </div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div>
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<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00216.html#ga923b75c6448161053768822d880702e6">rotateZ</a>(</div>
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00223.html#ga923b75c6448161053768822d880702e6">rotateZ</a>(</div>
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<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  vec<4, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  T <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  </div>
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<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  T <span class="keyword">const</span>& <a class="code" href="a00166.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
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<div class="line"><a name="l00110"></a><span class="lineno"> 110</span> </div>
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<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a>(</div>
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<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00223.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a>(</div>
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  vec<3, T, Q> <span class="keyword">const</span>& Normal,</div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  vec<3, T, Q> <span class="keyword">const</span>& Up);</div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div>
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<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> </div>
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<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="preprocessor">#include "rotate_vector.inl"</span></div>
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<div class="ttc" id="a00216_html_ga3ce3db0867b7f8efd878ee34f95a623b"><div class="ttname"><a href="a00216.html#ga3ce3db0867b7f8efd878ee34f95a623b">glm::rotateY</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Y axis. </div></div>
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<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
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<div class="ttc" id="a00216_html_ga1a32fceb71962e6160e8af295c91930a"><div class="ttname"><a href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
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<div class="ttc" id="a00216_html_ga8b11b18ce824174ea1a5a69ea14e2cee"><div class="ttname"><a href="a00216.html#ga8b11b18ce824174ea1a5a69ea14e2cee">glm::slerp</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)</div><div class="ttdoc">Returns Spherical interpolation between two vectors. </div></div>
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<div class="ttc" id="a00216_html_ga923b75c6448161053768822d880702e6"><div class="ttname"><a href="a00216.html#ga923b75c6448161053768822d880702e6">glm::rotateZ</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Z axis. </div></div>
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<div class="ttc" id="a00160_html_gaaee6c856cae3217d274a240238cb6373"><div class="ttname"><a href="a00160.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat< T, Q > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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<div class="ttc" id="a00216_html_ga1005f1267ed9c57faa3f24cf6873b961"><div class="ttname"><a href="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)</div><div class="ttdoc">Rotate a four dimensional vector around an axis. </div></div>
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<div class="ttc" id="a00216_html_ga4333b1ea8ebf1bd52bc3801a7617398a"><div class="ttname"><a href="a00216.html#ga4333b1ea8ebf1bd52bc3801a7617398a">glm::rotateX</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the X axis. </div></div>
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<div class="ttc" id="a00166_html_gaaee6c856cae3217d274a240238cb6373"><div class="ttname"><a href="a00166.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat< T, Q > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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<div class="ttc" id="a00223_html_ga1a32fceb71962e6160e8af295c91930a"><div class="ttname"><a href="a00223.html#ga1a32fceb71962e6160e8af295c91930a">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
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<div class="ttc" id="a00223_html_ga1005f1267ed9c57faa3f24cf6873b961"><div class="ttname"><a href="a00223.html#ga1005f1267ed9c57faa3f24cf6873b961">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)</div><div class="ttdoc">Rotate a four dimensional vector around an axis. </div></div>
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<div class="ttc" id="a00223_html_ga4333b1ea8ebf1bd52bc3801a7617398a"><div class="ttname"><a href="a00223.html#ga4333b1ea8ebf1bd52bc3801a7617398a">glm::rotateX</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the X axis. </div></div>
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<div class="ttc" id="a00138_html"><div class="ttname"><a href="a00138.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
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<div class="ttc" id="a00223_html_ga923b75c6448161053768822d880702e6"><div class="ttname"><a href="a00223.html#ga923b75c6448161053768822d880702e6">glm::rotateZ</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Z axis. </div></div>
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<div class="ttc" id="a00223_html_ga8b11b18ce824174ea1a5a69ea14e2cee"><div class="ttname"><a href="a00223.html#ga8b11b18ce824174ea1a5a69ea14e2cee">glm::slerp</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)</div><div class="ttdoc">Returns Spherical interpolation between two vectors. </div></div>
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<div class="ttc" id="a00223_html_ga3ce3db0867b7f8efd878ee34f95a623b"><div class="ttname"><a href="a00223.html#ga3ce3db0867b7f8efd878ee34f95a623b">glm::rotateY</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Y axis. </div></div>
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