Updated API documentation
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<title>0.9.9 API documenation: transform.hpp File Reference</title>
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<title>0.9.9 API documenation: texture.hpp File Reference</title>
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@@ -87,41 +87,27 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">transform.hpp File Reference</div> </div>
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<div class="title">texture.hpp File Reference</div> </div>
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</div><!--header-->
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<div class="contents">
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<p><a class="el" href="a00221.html">GLM_GTX_transform</a>
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<p><a class="el" href="a00228.html">GLM_GTX_texture</a>
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<a href="#details">More...</a></p>
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<p><a href="a00098_source.html">Go to the source code of this file.</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:gaf599be4c0e9d99be1f9cddba79b6018b"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:gaf599be4c0e9d99be1f9cddba79b6018b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat< 4, 4, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00221.html#gaf599be4c0e9d99be1f9cddba79b6018b">rotate</a> (T angle, vec< 3, T, Q > const &v)</td></tr>
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<tr class="memdesc:gaf599be4c0e9d99be1f9cddba79b6018b"><td class="mdescLeft"> </td><td class="mdescRight">Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. <a href="a00221.html#gaf599be4c0e9d99be1f9cddba79b6018b">More...</a><br /></td></tr>
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<tr class="separator:gaf599be4c0e9d99be1f9cddba79b6018b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gafbeefee8fec884d566e4ada0049174d7"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:gafbeefee8fec884d566e4ada0049174d7"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat< 4, 4, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00221.html#gafbeefee8fec884d566e4ada0049174d7">scale</a> (vec< 3, T, Q > const &v)</td></tr>
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<tr class="memdesc:gafbeefee8fec884d566e4ada0049174d7"><td class="mdescLeft"> </td><td class="mdescRight">Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. <a href="a00221.html#gafbeefee8fec884d566e4ada0049174d7">More...</a><br /></td></tr>
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<tr class="separator:gafbeefee8fec884d566e4ada0049174d7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga309a30e652e58c396e2c3d4db3ee7658"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga309a30e652e58c396e2c3d4db3ee7658"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat< 4, 4, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00221.html#ga309a30e652e58c396e2c3d4db3ee7658">translate</a> (vec< 3, T, Q > const &v)</td></tr>
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<tr class="memdesc:ga309a30e652e58c396e2c3d4db3ee7658"><td class="mdescLeft"> </td><td class="mdescRight">Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. <a href="a00221.html#ga309a30e652e58c396e2c3d4db3ee7658">More...</a><br /></td></tr>
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<tr class="separator:ga309a30e652e58c396e2c3d4db3ee7658"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaa8c377f4e63486db4fa872d77880da73"><td class="memTemplParams" colspan="2">template<length_t L, typename T , qualifier Q> </td></tr>
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<tr class="memitem:gaa8c377f4e63486db4fa872d77880da73"><td class="memTemplItemLeft" align="right" valign="top">T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00228.html#gaa8c377f4e63486db4fa872d77880da73">levels</a> (vec< L, T, Q > const &Extent)</td></tr>
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<tr class="memdesc:gaa8c377f4e63486db4fa872d77880da73"><td class="mdescLeft"> </td><td class="mdescRight">Compute the number of mipmaps levels necessary to create a mipmap complete texture. <a href="a00228.html#gaa8c377f4e63486db4fa872d77880da73">More...</a><br /></td></tr>
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<tr class="separator:gaa8c377f4e63486db4fa872d77880da73"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p><a class="el" href="a00221.html">GLM_GTX_transform</a> </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
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<dd>
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<a class="el" href="a00157.html" title="Include <glm/gtc/matrix_transform.hpp> to use the features of this extension. ">GLM_GTC_matrix_transform</a> (dependence) </dd>
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<dd>
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<a class="el" href="a00221.html" title="Include <glm/gtx/transform.hpp> to use the features of this extension. ">GLM_GTX_transform</a> </dd>
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<dd>
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<a class="el" href="a00222.html" title="Include <glm/gtx/transform2.hpp> to use the features of this extension. ">GLM_GTX_transform2</a> </dd></dl>
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<div class="textblock"><p><a class="el" href="a00228.html">GLM_GTX_texture</a> </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00148.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
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<p>Definition in file <a class="el" href="a00098_source.html">transform.hpp</a>.</p>
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<p>Definition in file <a class="el" href="a00098_source.html">texture.hpp</a>.</p>
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