Updated API documentation

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Christophe Riccio
2018-05-08 13:51:58 +02:00
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<div class="title">transform.hpp</div> </div>
<div class="title">texture.hpp</div> </div>
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<a href="a00098.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// Dependency:</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../gtc/matrix_transform.hpp&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_transform extension included&quot;)</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;{</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00221.html#ga309a30e652e58c396e2c3d4db3ee7658">translate</a>(</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependency:</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../gtc/integer.hpp&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../gtx/component_wise.hpp&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_texture extension included&quot;)</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00138.html">glm</a></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;{</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keyword">template</span> &lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; T <a class="code" href="a00228.html#gaa8c377f4e63486db4fa872d77880da73">levels</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; Extent);</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00221.html#gaf599be4c0e9d99be1f9cddba79b6018b">rotate</a>(</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; T <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>, </div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00221.html#gafbeefee8fec884d566e4ada0049174d7">scale</a>(</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;}<span class="comment">// namespace glm</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="preprocessor">#include &quot;transform.inl&quot;</span></div>
<div class="ttc" id="a00221_html_ga309a30e652e58c396e2c3d4db3ee7658"><div class="ttname"><a href="a00221.html#ga309a30e652e58c396e2c3d4db3ee7658">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; translate(vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. </div></div>
<div class="ttc" id="a00221_html_gafbeefee8fec884d566e4ada0049174d7"><div class="ttname"><a href="a00221.html#gafbeefee8fec884d566e4ada0049174d7">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; scale(vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. </div></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00160_html_gaaee6c856cae3217d274a240238cb6373"><div class="ttname"><a href="a00160.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
<div class="ttc" id="a00221_html_gaf599be4c0e9d99be1f9cddba79b6018b"><div class="ttname"><a href="a00221.html#gaf599be4c0e9d99be1f9cddba79b6018b">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; rotate(T angle, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...</div></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;}<span class="comment">// namespace glm</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#include &quot;texture.inl&quot;</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div>
<div class="ttc" id="a00228_html_gaa8c377f4e63486db4fa872d77880da73"><div class="ttname"><a href="a00228.html#gaa8c377f4e63486db4fa872d77880da73">glm::levels</a></div><div class="ttdeci">T levels(vec&lt; L, T, Q &gt; const &amp;Extent)</div><div class="ttdoc">Compute the number of mipmaps levels necessary to create a mipmap complete texture. </div></div>
<div class="ttc" id="a00138_html"><div class="ttname"><a href="a00138.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
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