Updated API documentation

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Christophe Riccio
2018-05-08 13:51:58 +02:00
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<title>0.9.9 API documenation: GLM_GTX_euler_angles</title>
<title>0.9.9 API documenation: GLM_GTX_color_space</title>
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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTX_euler_angles<div class="ingroups"><a class="el" href="a00148.html">Experimental extensions</a></div></div> </div>
<div class="title">GLM_GTX_color_space<div class="ingroups"><a class="el" href="a00154.html">Experimental extensions</a></div></div> </div>
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<div class="contents">
<p>Include &lt;<a class="el" href="a00023.html" title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>&gt; to use the features of this extension.
<p>Include &lt;<a class="el" href="a00013.html" title="GLM_GTX_color_space ">glm/gtx/color_space.hpp</a>&gt; to use the features of this extension.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gafba6282e4ed3ff8b5c75331abfba3489"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gafba6282e4ed3ff8b5c75331abfba3489"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gafba6282e4ed3ff8b5c75331abfba3489">eulerAngleX</a> (T const &amp;angleX)</td></tr>
<tr class="memdesc:gafba6282e4ed3ff8b5c75331abfba3489"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. <a href="a00179.html#gafba6282e4ed3ff8b5c75331abfba3489">More...</a><br /></td></tr>
<tr class="separator:gafba6282e4ed3ff8b5c75331abfba3489"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga64036577ee17a2d24be0dbc05881d4e2"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga64036577ee17a2d24be0dbc05881d4e2"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga64036577ee17a2d24be0dbc05881d4e2">eulerAngleXY</a> (T const &amp;angleX, T const &amp;angleY)</td></tr>
<tr class="memdesc:ga64036577ee17a2d24be0dbc05881d4e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). <a href="a00179.html#ga64036577ee17a2d24be0dbc05881d4e2">More...</a><br /></td></tr>
<tr class="separator:ga64036577ee17a2d24be0dbc05881d4e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1975e0f0e9bed7f716dc9946da2ab645"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga1975e0f0e9bed7f716dc9946da2ab645"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga1975e0f0e9bed7f716dc9946da2ab645">eulerAngleXYZ</a> (T const &amp;t1, T const &amp;t2, T const &amp;t3)</td></tr>
<tr class="memdesc:ga1975e0f0e9bed7f716dc9946da2ab645"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). <a href="a00179.html#ga1975e0f0e9bed7f716dc9946da2ab645">More...</a><br /></td></tr>
<tr class="separator:ga1975e0f0e9bed7f716dc9946da2ab645"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa39bd323c65c2fc0a1508be33a237ce9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaa39bd323c65c2fc0a1508be33a237ce9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gaa39bd323c65c2fc0a1508be33a237ce9">eulerAngleXZ</a> (T const &amp;angleX, T const &amp;angleZ)</td></tr>
<tr class="memdesc:gaa39bd323c65c2fc0a1508be33a237ce9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). <a href="a00179.html#gaa39bd323c65c2fc0a1508be33a237ce9">More...</a><br /></td></tr>
<tr class="separator:gaa39bd323c65c2fc0a1508be33a237ce9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab84bf4746805fd69b8ecbb230e3974c5"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gab84bf4746805fd69b8ecbb230e3974c5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gab84bf4746805fd69b8ecbb230e3974c5">eulerAngleY</a> (T const &amp;angleY)</td></tr>
<tr class="memdesc:gab84bf4746805fd69b8ecbb230e3974c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. <a href="a00179.html#gab84bf4746805fd69b8ecbb230e3974c5">More...</a><br /></td></tr>
<tr class="separator:gab84bf4746805fd69b8ecbb230e3974c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga4f57e6dd25c3cffbbd4daa6ef3f4486d">eulerAngleYX</a> (T const &amp;angleY, T const &amp;angleX)</td></tr>
<tr class="memdesc:ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). <a href="a00179.html#ga4f57e6dd25c3cffbbd4daa6ef3f4486d">More...</a><br /></td></tr>
<tr class="separator:ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab8ba99a9814f6d9edf417b6c6d5b0c10"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gab8ba99a9814f6d9edf417b6c6d5b0c10"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gab8ba99a9814f6d9edf417b6c6d5b0c10">eulerAngleYXZ</a> (T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</td></tr>
<tr class="memdesc:gab8ba99a9814f6d9edf417b6c6d5b0c10"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00179.html#gab8ba99a9814f6d9edf417b6c6d5b0c10">More...</a><br /></td></tr>
<tr class="separator:gab8ba99a9814f6d9edf417b6c6d5b0c10"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga220379e10ac8cca55e275f0c9018fed9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga220379e10ac8cca55e275f0c9018fed9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga220379e10ac8cca55e275f0c9018fed9">eulerAngleYZ</a> (T const &amp;angleY, T const &amp;angleZ)</td></tr>
<tr class="memdesc:ga220379e10ac8cca55e275f0c9018fed9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). <a href="a00179.html#ga220379e10ac8cca55e275f0c9018fed9">More...</a><br /></td></tr>
<tr class="separator:ga220379e10ac8cca55e275f0c9018fed9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5b3935248bb6c3ec6b0d9297d406e251"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga5b3935248bb6c3ec6b0d9297d406e251"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga5b3935248bb6c3ec6b0d9297d406e251">eulerAngleZ</a> (T const &amp;angleZ)</td></tr>
<tr class="memdesc:ga5b3935248bb6c3ec6b0d9297d406e251"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. <a href="a00179.html#ga5b3935248bb6c3ec6b0d9297d406e251">More...</a><br /></td></tr>
<tr class="separator:ga5b3935248bb6c3ec6b0d9297d406e251"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga483903115cd4059228961046a28d69b5"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga483903115cd4059228961046a28d69b5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga483903115cd4059228961046a28d69b5">eulerAngleZX</a> (T const &amp;angle, T const &amp;angleX)</td></tr>
<tr class="memdesc:ga483903115cd4059228961046a28d69b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). <a href="a00179.html#ga483903115cd4059228961046a28d69b5">More...</a><br /></td></tr>
<tr class="separator:ga483903115cd4059228961046a28d69b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga400b2bd5984999efab663f3a68e1d020"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga400b2bd5984999efab663f3a68e1d020"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga400b2bd5984999efab663f3a68e1d020">eulerAngleZY</a> (T const &amp;angleZ, T const &amp;angleY)</td></tr>
<tr class="memdesc:ga400b2bd5984999efab663f3a68e1d020"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). <a href="a00179.html#ga400b2bd5984999efab663f3a68e1d020">More...</a><br /></td></tr>
<tr class="separator:ga400b2bd5984999efab663f3a68e1d020"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacea701562f778c1da4d3a0a1cf091000"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gacea701562f778c1da4d3a0a1cf091000"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gacea701562f778c1da4d3a0a1cf091000">extractEulerAngleXYZ</a> (mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</td></tr>
<tr class="memdesc:gacea701562f778c1da4d3a0a1cf091000"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extracts the (X * Y * Z) Euler angles from the rotation matrix M. <a href="a00179.html#gacea701562f778c1da4d3a0a1cf091000">More...</a><br /></td></tr>
<tr class="separator:gacea701562f778c1da4d3a0a1cf091000"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae16738a9f1887cf4e4db6a124637608d"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gae16738a9f1887cf4e4db6a124637608d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 2, 2, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gae16738a9f1887cf4e4db6a124637608d">orientate2</a> (T const &amp;angle)</td></tr>
<tr class="memdesc:gae16738a9f1887cf4e4db6a124637608d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 2D 2 * 2 rotation matrix from an euler angle. <a href="a00179.html#gae16738a9f1887cf4e4db6a124637608d">More...</a><br /></td></tr>
<tr class="separator:gae16738a9f1887cf4e4db6a124637608d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7ca98668a5786f19c7b38299ebbc9b4c"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga7ca98668a5786f19c7b38299ebbc9b4c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 3, 3, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga7ca98668a5786f19c7b38299ebbc9b4c">orientate3</a> (T const &amp;angle)</td></tr>
<tr class="memdesc:ga7ca98668a5786f19c7b38299ebbc9b4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. <a href="a00179.html#ga7ca98668a5786f19c7b38299ebbc9b4c">More...</a><br /></td></tr>
<tr class="separator:ga7ca98668a5786f19c7b38299ebbc9b4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7238c8e15c7720e3ca6a45ab151eeabb"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga7238c8e15c7720e3ca6a45ab151eeabb"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga7238c8e15c7720e3ca6a45ab151eeabb">orientate3</a> (vec&lt; 3, T, Q &gt; const &amp;angles)</td></tr>
<tr class="memdesc:ga7238c8e15c7720e3ca6a45ab151eeabb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). <a href="a00179.html#ga7238c8e15c7720e3ca6a45ab151eeabb">More...</a><br /></td></tr>
<tr class="separator:ga7238c8e15c7720e3ca6a45ab151eeabb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4a044653f71a4ecec68e0b623382b48a"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga4a044653f71a4ecec68e0b623382b48a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga4a044653f71a4ecec68e0b623382b48a">orientate4</a> (vec&lt; 3, T, Q &gt; const &amp;angles)</td></tr>
<tr class="memdesc:ga4a044653f71a4ecec68e0b623382b48a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00179.html#ga4a044653f71a4ecec68e0b623382b48a">More...</a><br /></td></tr>
<tr class="separator:ga4a044653f71a4ecec68e0b623382b48a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae6aa26ccb020d281b449619e419a609e"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gae6aa26ccb020d281b449619e419a609e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gae6aa26ccb020d281b449619e419a609e">yawPitchRoll</a> (T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</td></tr>
<tr class="memdesc:gae6aa26ccb020d281b449619e419a609e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00179.html#gae6aa26ccb020d281b449619e419a609e">More...</a><br /></td></tr>
<tr class="separator:gae6aa26ccb020d281b449619e419a609e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga789802bec2d4fe0f9741c731b4a8a7d8"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga789802bec2d4fe0f9741c731b4a8a7d8"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga789802bec2d4fe0f9741c731b4a8a7d8">hsvColor</a> (vec&lt; 3, T, Q &gt; const &amp;rgbValue)</td></tr>
<tr class="memdesc:ga789802bec2d4fe0f9741c731b4a8a7d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Converts a color from RGB color space to its color in HSV color space. <a href="a00179.html#ga789802bec2d4fe0f9741c731b4a8a7d8">More...</a><br /></td></tr>
<tr class="separator:ga789802bec2d4fe0f9741c731b4a8a7d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad028e0a4f1a9c812b39439b746295b34"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gad028e0a4f1a9c812b39439b746295b34"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gad028e0a4f1a9c812b39439b746295b34">luminosity</a> (vec&lt; 3, T, Q &gt; const &amp;color)</td></tr>
<tr class="memdesc:gad028e0a4f1a9c812b39439b746295b34"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. <a href="a00179.html#gad028e0a4f1a9c812b39439b746295b34">More...</a><br /></td></tr>
<tr class="separator:gad028e0a4f1a9c812b39439b746295b34"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5f9193be46f45f0655c05a0cdca006db"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga5f9193be46f45f0655c05a0cdca006db"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga5f9193be46f45f0655c05a0cdca006db">rgbColor</a> (vec&lt; 3, T, Q &gt; const &amp;hsvValue)</td></tr>
<tr class="memdesc:ga5f9193be46f45f0655c05a0cdca006db"><td class="mdescLeft">&#160;</td><td class="mdescRight">Converts a color from HSV color space to its color in RGB color space. <a href="a00179.html#ga5f9193be46f45f0655c05a0cdca006db">More...</a><br /></td></tr>
<tr class="separator:ga5f9193be46f45f0655c05a0cdca006db"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga01a97152b44e1550edcac60bd849e884"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga01a97152b44e1550edcac60bd849e884"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga01a97152b44e1550edcac60bd849e884">saturation</a> (T const s)</td></tr>
<tr class="memdesc:ga01a97152b44e1550edcac60bd849e884"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a saturation matrix. <a href="a00179.html#ga01a97152b44e1550edcac60bd849e884">More...</a><br /></td></tr>
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<tr class="memitem:ga2156cea600e90148ece5bc96fd6db43a"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2156cea600e90148ece5bc96fd6db43a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga2156cea600e90148ece5bc96fd6db43a">saturation</a> (T const s, vec&lt; 3, T, Q &gt; const &amp;color)</td></tr>
<tr class="memdesc:ga2156cea600e90148ece5bc96fd6db43a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modify the saturation of a color. <a href="a00179.html#ga2156cea600e90148ece5bc96fd6db43a">More...</a><br /></td></tr>
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<tr class="memitem:gaba0eacee0736dae860e9371cc1ae4785"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaba0eacee0736dae860e9371cc1ae4785"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gaba0eacee0736dae860e9371cc1ae4785">saturation</a> (T const s, vec&lt; 4, T, Q &gt; const &amp;color)</td></tr>
<tr class="memdesc:gaba0eacee0736dae860e9371cc1ae4785"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modify the saturation of a color. <a href="a00179.html#gaba0eacee0736dae860e9371cc1ae4785">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Include &lt;<a class="el" href="a00023.html" title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>&gt; to use the features of this extension. </p>
<p>Build matrices from Euler angles. </p>
<p>Include &lt;<a class="el" href="a00013.html" title="GLM_GTX_color_space ">glm/gtx/color_space.hpp</a>&gt; to use the features of this extension. </p>
<p>Related to RGB to HSV conversions and operations. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">T const &amp;&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Extracts the (X * Y * Z) Euler angles from the rotation matrix M. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
<p>Converts a color from RGB color space to its color in HSV color space. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/color_space.hpp> to use the features of this extension. ">GLM_GTX_color_space</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::luminosity </td>
<td>(</td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
<p>Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/color_space.hpp> to use the features of this extension. ">GLM_GTX_color_space</a> </dd></dl>
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<p>Converts a color from HSV color space to its color in RGB color space. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/color_space.hpp> to use the features of this extension. ">GLM_GTX_color_space</a> </dd></dl>
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<p>Build a saturation matrix. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/color_space.hpp> to use the features of this extension. ">GLM_GTX_color_space</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
<p>Modify the saturation of a color. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/color_space.hpp> to use the features of this extension. ">GLM_GTX_color_space</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec&lt;4, T, Q&gt; glm::saturation </td>
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<p>Modify the saturation of a color. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/color_space.hpp> to use the features of this extension. ">GLM_GTX_color_space</a> </dd></dl>
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