Updated API documentation
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<title>0.9.9 API documenation: GLM_GTX_matrix_decompose</title>
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<title>0.9.9 API documenation: GLM_GTX_handed_coordinate_space</title>
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTX_matrix_decompose<div class="ingroups"><a class="el" href="a00148.html">Experimental extensions</a></div></div> </div>
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<div class="title">GLM_GTX_handed_coordinate_space<div class="ingroups"><a class="el" href="a00154.html">Experimental extensions</a></div></div> </div>
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<div class="contents">
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<p>Include <<a class="el" href="a00058.html" title="GLM_GTX_matrix_decompose ">glm/gtx/matrix_decompose.hpp</a>> to use the features of this extension.
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<p>Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
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<a href="#details">More...</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga91185463739c855d602596907a9994bc"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga91185463739c855d602596907a9994bc"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00195.html#ga91185463739c855d602596907a9994bc">decompose</a> (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, tquat< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)</td></tr>
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<tr class="memdesc:ga91185463739c855d602596907a9994bc"><td class="mdescLeft"> </td><td class="mdescRight">Decomposes a model matrix to translations, rotation and scale components. <a href="a00195.html#ga91185463739c855d602596907a9994bc">More...</a><br /></td></tr>
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<tr class="separator:ga91185463739c855d602596907a9994bc"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga6f1bad193b9a3b048543d1935cf04dd3"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga6f1bad193b9a3b048543d1935cf04dd3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00195.html#ga6f1bad193b9a3b048543d1935cf04dd3">leftHanded</a> (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)</td></tr>
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<tr class="memdesc:ga6f1bad193b9a3b048543d1935cf04dd3"><td class="mdescLeft"> </td><td class="mdescRight">Return if a trihedron left handed or not. <a href="a00195.html#ga6f1bad193b9a3b048543d1935cf04dd3">More...</a><br /></td></tr>
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<tr class="separator:ga6f1bad193b9a3b048543d1935cf04dd3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga99386a5ab5491871b947076e21699cc8"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga99386a5ab5491871b947076e21699cc8"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00195.html#ga99386a5ab5491871b947076e21699cc8">rightHanded</a> (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)</td></tr>
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<tr class="memdesc:ga99386a5ab5491871b947076e21699cc8"><td class="mdescLeft"> </td><td class="mdescRight">Return if a trihedron right handed or not. <a href="a00195.html#ga99386a5ab5491871b947076e21699cc8">More...</a><br /></td></tr>
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<tr class="separator:ga99386a5ab5491871b947076e21699cc8"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Include <<a class="el" href="a00058.html" title="GLM_GTX_matrix_decompose ">glm/gtx/matrix_decompose.hpp</a>> to use the features of this extension. </p>
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<p>Decomposes a model matrix to translations, rotation and scale components </p>
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<p>Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension. </p>
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<p>To know if a set of three basis vectors defines a right or left-handed coordinate system. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL bool glm::decompose </td>
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<td class="memname">GLM_FUNC_DECL bool glm::leftHanded </td>
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<td>(</td>
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<td class="paramtype">mat< 4, 4, T, Q > const & </td>
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<td class="paramname"><em>modelMatrix</em>, </td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>tangent</em>, </td>
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<td class="paramtype">vec< 3, T, Q > & </td>
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<td class="paramname"><em>scale</em>, </td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>binormal</em>, </td>
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<td></td>
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<td class="paramtype">tquat< T, Q > & </td>
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<td class="paramname"><em>orientation</em>, </td>
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<td class="paramtype">vec< 3, T, Q > & </td>
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<td class="paramname"><em>translation</em>, </td>
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<td class="paramtype">vec< 3, T, Q > & </td>
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<td class="paramname"><em>skew</em>, </td>
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<td class="paramtype">vec< 4, T, Q > & </td>
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<td class="paramname"><em>perspective</em> </td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>normal</em> </td>
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<p>Decomposes a model matrix to translations, rotation and scale components. </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00195.html" title="Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension. ">GLM_GTX_matrix_decompose</a> </dd></dl>
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<p>Return if a trihedron left handed or not. </p>
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<p>From GLM_GTX_handed_coordinate_space extension. </p>
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<td class="memname">GLM_FUNC_DECL bool glm::rightHanded </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>tangent</em>, </td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>binormal</em>, </td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>normal</em> </td>
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<td></td>
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<td>)</td>
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<p>Return if a trihedron right handed or not. </p>
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<p>From GLM_GTX_handed_coordinate_space extension. </p>
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