Updated API documentation

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Christophe Riccio
2018-05-08 13:51:58 +02:00
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<title>0.9.9 API documenation: GLM_GTX_normal</title>
<title>0.9.9 API documenation: GLM_GTX_matrix_interpolation</title>
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_normal<div class="ingroups"><a class="el" href="a00148.html">Experimental extensions</a></div></div> </div>
<div class="title">GLM_GTX_matrix_interpolation<div class="ingroups"><a class="el" href="a00154.html">Experimental extensions</a></div></div> </div>
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<p>Include &lt;<a class="el" href="a00071.html" title="GLM_GTX_normal ">glm/gtx/normal.hpp</a>&gt; to use the features of this extension.
<p>Include &lt;<a class="el" href="a00062.html" title="GLM_GTX_matrix_interpolation ">glm/gtx/matrix_interpolation.hpp</a>&gt; to use the features of this extension.
<a href="#details">More...</a></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gaff1cb5496925dfa7962df457772a7f35"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaff1cb5496925dfa7962df457772a7f35"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00204.html#gaff1cb5496925dfa7962df457772a7f35">triangleNormal</a> (vec&lt; 3, T, Q &gt; const &amp;p1, vec&lt; 3, T, Q &gt; const &amp;p2, vec&lt; 3, T, Q &gt; const &amp;p3)</td></tr>
<tr class="memdesc:gaff1cb5496925dfa7962df457772a7f35"><td class="mdescLeft">&#160;</td><td class="mdescRight">Computes triangle normal from triangle points. <a href="a00204.html#gaff1cb5496925dfa7962df457772a7f35">More...</a><br /></td></tr>
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<tr class="memitem:ga97f160158906ea89676f56cc4697ec98"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga97f160158906ea89676f56cc4697ec98"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00204.html#ga97f160158906ea89676f56cc4697ec98">axisAngle</a> (mat&lt; 4, 4, T, Q &gt; const &amp;mat, vec&lt; 3, T, Q &gt; &amp;axis, T &amp;angle)</td></tr>
<tr class="memdesc:ga97f160158906ea89676f56cc4697ec98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the axis and angle of the rotation from a matrix. <a href="a00204.html#ga97f160158906ea89676f56cc4697ec98">More...</a><br /></td></tr>
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<tr class="memitem:ga992a5db71893ed1ba6ebac99f0f69831"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga992a5db71893ed1ba6ebac99f0f69831"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00204.html#ga992a5db71893ed1ba6ebac99f0f69831">axisAngleMatrix</a> (vec&lt; 3, T, Q &gt; const &amp;axis, T const angle)</td></tr>
<tr class="memdesc:ga992a5db71893ed1ba6ebac99f0f69831"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a matrix from axis and angle. <a href="a00204.html#ga992a5db71893ed1ba6ebac99f0f69831">More...</a><br /></td></tr>
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<tr class="memitem:ga8834d4499a1a52fcf531b4506f0b5f67"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga8834d4499a1a52fcf531b4506f0b5f67"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00204.html#ga8834d4499a1a52fcf531b4506f0b5f67">extractMatrixRotation</a> (mat&lt; 4, 4, T, Q &gt; const &amp;mat)</td></tr>
<tr class="memdesc:ga8834d4499a1a52fcf531b4506f0b5f67"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extracts the rotation part of a matrix. <a href="a00204.html#ga8834d4499a1a52fcf531b4506f0b5f67">More...</a><br /></td></tr>
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<tr class="memitem:gad5fc63a2e084000b39f6508ab07421a5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00204.html#gad5fc63a2e084000b39f6508ab07421a5">interpolate</a> (mat&lt; 4, 4, T, Q &gt; const &amp;m1, mat&lt; 4, 4, T, Q &gt; const &amp;m2, T const delta)</td></tr>
<tr class="memdesc:gad5fc63a2e084000b39f6508ab07421a5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a interpolation of 4 * 4 matrixes. <a href="a00204.html#gad5fc63a2e084000b39f6508ab07421a5">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Include &lt;<a class="el" href="a00071.html" title="GLM_GTX_normal ">glm/gtx/normal.hpp</a>&gt; to use the features of this extension. </p>
<p>Compute the normal of a triangle. </p>
<p>Include &lt;<a class="el" href="a00062.html" title="GLM_GTX_matrix_interpolation ">glm/gtx/matrix_interpolation.hpp</a>&gt; to use the features of this extension. </p>
<p>Allows to directly interpolate two matrices. </p>
<h2 class="groupheader">Function Documentation</h2>
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<p>Computes triangle normal from triangle points. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00204.html" title="Include <glm/gtx/normal.hpp> to use the features of this extension. ">GLM_GTX_normal</a> </dd></dl>
<p>Get the axis and angle of the rotation from a matrix. </p>
<p>From GLM_GTX_matrix_interpolation extension. </p>
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<p>Build a matrix from axis and angle. </p>
<p>From GLM_GTX_matrix_interpolation extension. </p>
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<p>Extracts the rotation part of a matrix. </p>
<p>From GLM_GTX_matrix_interpolation extension. </p>
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<p>Build a interpolation of 4 * 4 matrixes. </p>
<p>From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. </p>
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