Preparing GLM 0.9.3 release
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</script></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download">
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Download GLM 0.9.3.B</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm.pdf">GLM Manual</a></div><div class="menu2"><a href="./api/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br />A C++ mathematics library for graphics programming<br /></div><br /><br /><p>
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</script></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">
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Download GLM 0.9.3.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm.pdf">GLM Manual</a></div><div class="menu2"><a href="./api/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br />A C++ mathematics library for graphics programming<br /></div><br /><br /><p>
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OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software
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based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.
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</p><p>
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<p>
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Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required).
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Any feedback is welcome at glm@g-truc.net.
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</p><br /><div><h3>12/12/2011 - GLM 0.9.3 beta released</h3><div><p>
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</p><br /><div><h3>08/01/2012 - GLM 0.9.3.0 released</h3><div><p>
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GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
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</p><p>
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Swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
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not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
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compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
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</p><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Implementation for C++ 98 compilers</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#define </span> GLM_SWIZZLE
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</span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#include </span><span class="string"><glm/glm.hpp></span></span></li><li class="code-line"><span class="code-line-content" /></li><li class="code-line"><span class="code-line-content"><span class="keyword">void</span> example_cpp98()
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</span></li><li class="code-line"><span class="code-line-content">
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{
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec4 a = glm::vec4(1, 0, 0, 0);
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec4 b = glm::vec4(0, 1, 0, 0);
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec3 c = a.zyx() + b.xyz();
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec2 d = glm::normalize(glm::vec2(c.yz));
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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a.xy = d.xy;
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</span></li><li class="code-line"><span class="code-line-content">
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}
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</span></li></ul>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download">GLM 0.9.3.0 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</a><br />Link: <a href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</a><br /></div><br /></div><div><h3>12/12/2011 - GLM 0.9.3 beta released</h3><div><p>
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GLM 0.9.3 beta fixes various bugs and add support for <a href="http://code.google.com/chrome/nativeclient/">Chrome Native Client</a></p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download">GLM 0.9.3.B (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.7z/download">GLM 0.9.3.B (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</a><br />Link: <a href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</a><br /></div><br /></div><div><h3>11/11/2011 - GLM 0.9.3 alpha released</h3><div><p>
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GLM 0.9.3 is making progress which is illustrated by the release of this first alpha.
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</p><div xmlns="http://www.w3.org/1999/xhtml"><span class="list">Changelog:</span><ul><li>
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For now, there isn't detailed documentation, but you can freely have a look on GLSL specifications. Consider any incoherence with GLM as an error. Keep in mind the library is included in the namespace "glm".
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</p><p>
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This project is multi platform and was successfully tested under Visual C++ 7.1, MinGW 3.4 and GCC 3.4.
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</p>Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1 User Release</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-uc.zip?download">GLM 0.1 Contributor Release</a><br />Documentation: <a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf">GLSL 1.10.59 specifications</a><br /></div><br /></div><div class="title3">Copyright <20> 2005 - 2011<a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
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</p>Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1 User Release</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-uc.zip?download">GLM 0.1 Contributor Release</a><br />Documentation: <a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf">GLSL 1.10.59 specifications</a><br /></div><br /></div><div class="title3">Copyright <20> 2005 - 2012<a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
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