Added bitfieldInterleave implementation
This commit is contained in:
50
glm/core/intrinsic_integer.hpp
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50
glm/core/intrinsic_integer.hpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/intrinsic_integer.hpp
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/// @date 2009-05-11 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_detail_intrinsic_integer
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#define glm_detail_intrinsic_integer
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#include "setup.hpp"
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#if(!(GLM_ARCH & GLM_ARCH_SSE2))
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# error "SSE2 instructions not supported or enabled"
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#else
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namespace glm{
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namespace detail
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{
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__m128i _mm_bit_interleave_si128(__m128i x)
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__m128i _mm_bit_interleave_si128(__m128i x, __m128i y);
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}//namespace detail
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}//namespace glm
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#include "intrinsic_integer.inl"
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#endif//GLM_ARCH
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#endif//glm_detail_intrinsic_integer
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140
glm/core/intrinsic_integer.inl
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140
glm/core/intrinsic_integer.inl
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@@ -0,0 +1,140 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/intrinsic_integer.inl
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/// @date 2009-05-08 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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namespace detail
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{
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inline __m128i _mm_bit_interleave_si128(__m128i x)
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{
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__m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
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__m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
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__m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
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__m128i const Mask1 = _mm_set1_epi32(0x33333333);
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__m128i const Mask0 = _mm_set1_epi32(0x55555555);
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__m128i Reg1;
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__m128i Reg2;
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// REG1 = x;
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// REG2 = y;
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//Reg1 = _mm_unpacklo_epi64(x, y);
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Reg1 = x;
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//REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
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//REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
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Reg2 = _mm_slli_si128(Reg1, 2);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask4);
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//REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
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//REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
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Reg2 = _mm_slli_si128(Reg1, 1);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask3);
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//REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
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//REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
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Reg2 = _mm_slli_epi32(Reg1, 4);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask2);
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//REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
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//REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
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Reg2 = _mm_slli_epi32(Reg1, 2);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask1);
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//REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
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//REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
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Reg2 = _mm_slli_epi32(Reg1, 1);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask0);
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//return REG1 | (REG2 << 1);
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Reg2 = _mm_slli_epi32(Reg1, 1);
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Reg2 = _mm_srli_si128(Reg2, 8);
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Reg1 = _mm_or_si128(Reg1, Reg2);
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return Reg1;
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}
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inline __m128i _mm_bit_interleave_si128(__m128i x, __m128i y)
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{
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__m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
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__m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
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__m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
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__m128i const Mask1 = _mm_set1_epi32(0x33333333);
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__m128i const Mask0 = _mm_set1_epi32(0x55555555);
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__m128i Reg1;
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__m128i Reg2;
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// REG1 = x;
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// REG2 = y;
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Reg1 = _mm_unpacklo_epi64(x, y);
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//REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
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//REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
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Reg2 = _mm_slli_si128(Reg1, 2);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask4);
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//REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
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//REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
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Reg2 = _mm_slli_si128(Reg1, 1);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask3);
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//REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
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//REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
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Reg2 = _mm_slli_epi32(Reg1, 4);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask2);
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//REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
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//REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
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Reg2 = _mm_slli_epi32(Reg1, 2);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask1);
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//REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
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//REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
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Reg2 = _mm_slli_epi32(Reg1, 1);
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Reg1 = _mm_or_si128(Reg2, Reg1);
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Reg1 = _mm_and_si128(Reg1, Mask0);
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//return REG1 | (REG2 << 1);
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Reg2 = _mm_slli_epi32(Reg1, 1);
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Reg2 = _mm_srli_si128(Reg2, 8);
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Reg1 = _mm_or_si128(Reg1, Reg2);
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return Reg1;
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}
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}//namespace detail
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}//namespace glms
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117
glm/gtx/bit.inl
117
glm/gtx/bit.inl
@@ -608,11 +608,90 @@ namespace glm
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Result |= (x & 1U << i) << i | (y & 1U << i) << (i + 1);
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return Result;
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}
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template <>
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inline glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
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{
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glm::uint16 REG1(x);
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glm::uint16 REG2(y);
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REG1 = ((REG1 << 4) | REG1) & glm::uint16(0x0F0F);
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REG2 = ((REG2 << 4) | REG2) & glm::uint16(0x0F0F);
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REG1 = ((REG1 << 2) | REG1) & glm::uint16(0x3333);
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REG2 = ((REG2 << 2) | REG2) & glm::uint16(0x3333);
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REG1 = ((REG1 << 1) | REG1) & glm::uint16(0x5555);
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REG2 = ((REG2 << 1) | REG2) & glm::uint16(0x5555);
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return REG1 | (REG2 << 1);
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}
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template <>
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inline glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
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{
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glm::uint32 REG1(x);
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glm::uint32 REG2(y);
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REG1 = ((REG1 << 8) | REG1) & glm::uint32(0x00FF00FF);
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REG2 = ((REG2 << 8) | REG2) & glm::uint32(0x00FF00FF);
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REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x0F0F0F0F);
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REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x0F0F0F0F);
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REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x33333333);
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REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x33333333);
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REG1 = ((REG1 << 1) | REG1) & glm::uint32(0x55555555);
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REG2 = ((REG2 << 1) | REG2) & glm::uint32(0x55555555);
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return REG1 | (REG2 << 1);
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}
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template <>
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inline glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
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{
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glm::uint64 REG1(x);
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glm::uint64 REG2(y);
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REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
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REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
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REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
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REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
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REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
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REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
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REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
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REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
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REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
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REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
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return REG1 | (REG2 << 1);
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}
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}//namespace detail
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inline int16 bitfieldInterleave(int8 x, int8 y)
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{
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return detail::bitfieldInterleave<int8, int16>(x, y);
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union sign8
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{
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int8 i;
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uint8 u;
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} sign_x, sign_y;
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union sign16
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{
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int16 i;
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uint16 u;
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} result;
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sign_x.i = x;
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sign_y.i = y;
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result.u = detail::bitfieldInterleave<int8, int16>(sign_x.u, sign_y.u);
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return result.i;
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}
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inline uint16 bitfieldInterleave(uint8 x, uint8 y)
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@@ -622,7 +701,23 @@ namespace glm
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inline int32 bitfieldInterleave(int16 x, int16 y)
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{
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return detail::bitfieldInterleave<int16, int32>(x, y);
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union sign16
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{
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int16 i;
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uint16 u;
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} sign_x, sign_y;
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union sign32
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{
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int32 i;
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uint32 u;
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} result;
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sign_x.i = x;
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sign_y.i = y;
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result.u = detail::bitfieldInterleave<int16, int32>(sign_x.u, sign_y.u);
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return result.i;
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}
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inline uint32 bitfieldInterleave(uint16 x, uint16 y)
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@@ -632,7 +727,23 @@ namespace glm
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inline int64 bitfieldInterleave(int32 x, int32 y)
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{
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return detail::bitfieldInterleave<int32, int64>(x, y);
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union sign32
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{
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int32 i;
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uint32 u;
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} sign_x, sign_y;
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union sign64
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{
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int64 i;
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uint64 u;
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} result;
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sign_x.i = x;
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sign_y.i = y;
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result.u = detail::bitfieldInterleave<int32, int64>(sign_x.u, sign_y.u);
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return result.i;
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}
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inline uint64 bitfieldInterleave(uint32 x, uint32 y)
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