Added boost header
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157
test/external/boost/signals/slot.hpp
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157
test/external/boost/signals/slot.hpp
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// Boost.Signals library
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// Copyright Douglas Gregor 2001-2004. Use, modification and
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// distribution is subject to the Boost Software License, Version
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// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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// For more information, see http://www.boost.org
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#ifndef BOOST_SIGNALS_SLOT_HEADER
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#define BOOST_SIGNALS_SLOT_HEADER
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#include <boost/signals/detail/signals_common.hpp>
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#include <boost/signals/connection.hpp>
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#include <boost/signals/trackable.hpp>
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#include <boost/visit_each.hpp>
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#include <boost/shared_ptr.hpp>
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#include <cassert>
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#ifdef BOOST_HAS_ABI_HEADERS
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# include BOOST_ABI_PREFIX
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#endif
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namespace boost {
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namespace BOOST_SIGNALS_NAMESPACE {
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namespace detail {
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class BOOST_SIGNALS_DECL slot_base {
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// We would have to enumerate all of the signalN classes here as
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// friends to make this private (as it otherwise should be). We can't
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// name all of them because we don't know how many there are.
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public:
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struct data_t {
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std::vector<const trackable*> bound_objects;
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connection watch_bound_objects;
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};
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shared_ptr<data_t> get_data() const { return data; }
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// Get the set of bound objects
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std::vector<const trackable*>& get_bound_objects() const
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{ return data->bound_objects; }
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// Determine if this slot is still "active", i.e., all of the bound
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// objects still exist
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bool is_active() const
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{ return data->watch_bound_objects.connected(); }
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protected:
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// Create a connection for this slot
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void create_connection();
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shared_ptr<data_t> data;
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private:
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static void bound_object_destructed(void*, void*) {}
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};
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} // end namespace detail
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// Get the slot so that it can be copied
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template<typename F>
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reference_wrapper<const F>
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get_invocable_slot(const F& f, BOOST_SIGNALS_NAMESPACE::detail::signal_tag)
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{ return reference_wrapper<const F>(f); }
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template<typename F>
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const F&
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get_invocable_slot(const F& f, BOOST_SIGNALS_NAMESPACE::detail::reference_tag)
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{ return f; }
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template<typename F>
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const F&
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get_invocable_slot(const F& f, BOOST_SIGNALS_NAMESPACE::detail::value_tag)
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{ return f; }
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// Get the slot so that it can be inspected for trackable objects
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template<typename F>
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const F&
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get_inspectable_slot(const F& f, BOOST_SIGNALS_NAMESPACE::detail::signal_tag)
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{ return f; }
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template<typename F>
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const F&
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get_inspectable_slot(const reference_wrapper<F>& f, BOOST_SIGNALS_NAMESPACE::detail::reference_tag)
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{ return f.get(); }
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template<typename F>
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const F&
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get_inspectable_slot(const F& f, BOOST_SIGNALS_NAMESPACE::detail::value_tag)
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{ return f; }
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// Determines the type of the slot - is it a signal, a reference to a
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// slot or just a normal slot.
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template<typename F>
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typename BOOST_SIGNALS_NAMESPACE::detail::get_slot_tag<F>::type
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tag_type(const F&)
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{
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typedef typename BOOST_SIGNALS_NAMESPACE::detail::get_slot_tag<F>::type
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the_tag_type;
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the_tag_type tag = the_tag_type();
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return tag;
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}
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} // end namespace BOOST_SIGNALS_NAMESPACE
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template<typename SlotFunction>
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class slot : public BOOST_SIGNALS_NAMESPACE::detail::slot_base {
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typedef BOOST_SIGNALS_NAMESPACE::detail::slot_base inherited;
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typedef typename inherited::data_t data_t;
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public:
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template<typename F>
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slot(const F& f) : slot_function(BOOST_SIGNALS_NAMESPACE::get_invocable_slot(f, BOOST_SIGNALS_NAMESPACE::tag_type(f)))
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{
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this->data.reset(new data_t);
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// Visit each of the bound objects and store them for later use
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// An exception thrown here will allow the basic_connection to be
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// destroyed when this goes out of scope, and no other connections
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// have been made.
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BOOST_SIGNALS_NAMESPACE::detail::bound_objects_visitor
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do_bind(this->data->bound_objects);
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visit_each(do_bind,
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BOOST_SIGNALS_NAMESPACE::get_inspectable_slot
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(f, BOOST_SIGNALS_NAMESPACE::tag_type(f)));
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create_connection();
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}
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#ifdef __BORLANDC__
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template<typename F>
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slot(F* f) : slot_function(f)
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{
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this->data.reset(new data_t);
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create_connection();
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}
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#endif // __BORLANDC__
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// We would have to enumerate all of the signalN classes here as friends
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// to make this private (as it otherwise should be). We can't name all of
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// them because we don't know how many there are.
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public:
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// Get the slot function to call the actual slot
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const SlotFunction& get_slot_function() const { return slot_function; }
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void release() const { data->watch_bound_objects.set_controlling(false); }
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private:
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slot(); // no default constructor
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slot& operator=(const slot&); // no assignment operator
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SlotFunction slot_function;
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};
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} // end namespace boost
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#ifdef BOOST_HAS_ABI_HEADERS
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# include BOOST_ABI_SUFFIX
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#endif
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#endif // BOOST_SIGNALS_SLOT_HEADER
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