Added boost header
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test/external/boost/statechart/fifo_worker.hpp
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test/external/boost/statechart/fifo_worker.hpp
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#ifndef BOOST_STATECHART_FIFO_WORKER_HPP_INCLUDED
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#define BOOST_STATECHART_FIFO_WORKER_HPP_INCLUDED
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//////////////////////////////////////////////////////////////////////////////
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// Copyright 2002-2008 Andreas Huber Doenni
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// Distributed under the Boost Software License, Version 1.0. (See accompany-
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// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//////////////////////////////////////////////////////////////////////////////
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#include <boost/assert.hpp>
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#include <boost/noncopyable.hpp>
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#include <boost/function/function0.hpp>
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#include <boost/bind.hpp>
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// BOOST_HAS_THREADS, BOOST_MSVC
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#include <boost/config.hpp>
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#include <boost/detail/allocator_utilities.hpp>
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#ifdef BOOST_HAS_THREADS
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# ifdef BOOST_MSVC
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# pragma warning( push )
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// "conditional expression is constant" in basic_timed_mutex.hpp
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# pragma warning( disable: 4127 )
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// "conversion from 'int' to 'unsigned short'" in microsec_time_clock.hpp
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# pragma warning( disable: 4244 )
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// "... needs to have dll-interface to be used by clients of class ..."
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# pragma warning( disable: 4251 )
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// "... assignment operator could not be generated"
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# pragma warning( disable: 4512 )
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// "Function call with parameters that may be unsafe" in
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// condition_variable.hpp
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# pragma warning( disable: 4996 )
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# endif
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# include <boost/thread/mutex.hpp>
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# include <boost/thread/condition.hpp>
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# ifdef BOOST_MSVC
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# pragma warning( pop )
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# endif
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#endif
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#include <list>
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#include <memory> // std::allocator
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namespace boost
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{
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namespace statechart
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{
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template< class Allocator = std::allocator< void > >
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class fifo_worker : noncopyable
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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#ifdef BOOST_HAS_THREADS
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fifo_worker( bool waitOnEmptyQueue = false ) :
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waitOnEmptyQueue_( waitOnEmptyQueue ),
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#else
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fifo_worker() :
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#endif
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terminated_( false )
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{
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}
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typedef function0< void > work_item;
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// We take a non-const reference so that we can move (i.e. swap) the item
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// into the queue, what avoids copying the (possibly heap-allocated)
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// implementation object inside work_item.
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void queue_work_item( work_item & item )
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{
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if ( item.empty() )
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{
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return;
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}
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#ifdef BOOST_HAS_THREADS
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mutex::scoped_lock lock( mutex_ );
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#endif
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workQueue_.push_back( work_item() );
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workQueue_.back().swap( item );
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#ifdef BOOST_HAS_THREADS
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queueNotEmpty_.notify_one();
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#endif
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}
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// Convenience overload so that temporary objects can be passed directly
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// instead of having to create a work_item object first. Under most
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// circumstances, this will lead to one unnecessary copy of the
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// function implementation object.
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void queue_work_item( const work_item & item )
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{
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work_item copy = item;
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queue_work_item( copy );
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}
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void terminate()
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{
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work_item item = boost::bind( &fifo_worker::terminate_impl, this );
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queue_work_item( item );
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}
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// Is not mutex-protected! Must only be called from the thread that also
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// calls operator().
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bool terminated() const
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{
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return terminated_;
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}
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unsigned long operator()( unsigned long maxItemCount = 0 )
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{
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unsigned long itemCount = 0;
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while ( !terminated() &&
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( ( maxItemCount == 0 ) || ( itemCount < maxItemCount ) ) )
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{
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work_item item = dequeue_item();
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if ( item.empty() )
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{
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// item can only be empty when the queue is empty, which only
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// happens in ST builds or when users pass false to the fifo_worker
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// constructor
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return itemCount;
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}
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item();
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++itemCount;
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}
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return itemCount;
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}
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private:
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//////////////////////////////////////////////////////////////////////////
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work_item dequeue_item()
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{
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#ifdef BOOST_HAS_THREADS
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mutex::scoped_lock lock( mutex_ );
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if ( !waitOnEmptyQueue_ && workQueue_.empty() )
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{
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return work_item();
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}
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while ( workQueue_.empty() )
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{
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queueNotEmpty_.wait( lock );
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}
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#else
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// If the queue happens to run empty in a single-threaded system,
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// waiting for new work items (which means to loop indefinitely!) is
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// pointless as there is no way that new work items could find their way
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// into the queue. The only sensible thing is to exit the loop and
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// return to the caller in this case.
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// Users can then queue new work items before calling operator() again.
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if ( workQueue_.empty() )
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{
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return work_item();
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}
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#endif
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// Optimization: Swap rather than assign to avoid the copy of the
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// implementation object inside function
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work_item result;
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result.swap( workQueue_.front() );
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workQueue_.pop_front();
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return result;
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}
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void terminate_impl()
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{
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terminated_ = true;
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}
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typedef std::list<
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work_item,
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typename boost::detail::allocator::rebind_to<
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Allocator, work_item >::type
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> work_queue_type;
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work_queue_type workQueue_;
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#ifdef BOOST_HAS_THREADS
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mutex mutex_;
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condition queueNotEmpty_;
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const bool waitOnEmptyQueue_;
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#endif
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bool terminated_;
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};
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} // namespace statechart
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} // namespace boost
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#endif
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