Improved compiler detection
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@@ -10,7 +10,7 @@
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This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
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GLM is written as a platform independent library with no dependence and officially supports the following compilers:
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1. Clang 2.0 and higher
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1. Clang 2.0 and higher
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2. CUDA 3.0 and higher
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3. GCC 3.4 and higher
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4. LLVM 2.3 through GCC 4.2 front-end and higher
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