Fixed in mat4x3 conversion #829
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@@ -52,6 +52,10 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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## Release notes
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### [GLM 0.9.9.4](https://github.com/g-truc/glm/tree/master) - 2018-1X-XX
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#### Fixes:
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- Fixed in mat4x3 conversion #829
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### [GLM 0.9.9.3](https://github.com/g-truc/glm/releases/tag/0.9.9.3) - 2018-10-31
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#### Features:
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- Added equal and notEqual overload with max ULPs parameters for scalar numbers #121
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