Fix bitfieldInsert according to GLSL spec
"bitfieldInsert inserts the bits least significant bits of insert into base at offset offset..."
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@@ -269,7 +269,7 @@ namespace detail
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
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T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
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return (Base & ~Mask) | (Insert & Mask);
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return (Base & ~Mask) | ((Insert << static_cast<T>(Offset)) & Mask);
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}
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// bitfieldReverse
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