Wrap tquat's, simdQuat's and simdVec4's static constants in GLM_STATIC_CONST_MEMBERS
- Also, fixed indentation
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@ -76,6 +76,7 @@ namespace glm
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T x, y, z, w;
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# ifdef GLM_STATIC_CONST_MEMBERS
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static const type ZERO;
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static const type X;
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static const type Y;
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@ -92,6 +93,7 @@ namespace glm
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static const type XZW;
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static const type YZW;
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static const type XYZW;
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# endif
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// -- Component accesses --
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@ -49,6 +49,7 @@ namespace detail
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};
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}//namespace detail
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# ifdef GLM_STATIC_CONST_MEMBERS
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::ZERO =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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@ -112,6 +113,7 @@ const tquat<T, P> tquat<T, P>::YZW =
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XYZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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# endif
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// -- Component accesses --
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# ifdef GLM_FORCE_SIZE_FUNC
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@ -91,6 +91,7 @@ namespace detail
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__m128 Data;
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#endif
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# ifdef GLM_STATIC_CONST_MEMBERS
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static const type ZERO;
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static const type X;
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static const type Y;
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@ -107,6 +108,7 @@ namespace detail
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static const type XZW;
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static const type YZW;
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static const type XYZW;
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# endif
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//////////////////////////////////////
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// Implicit basic constructors
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@ -51,6 +51,7 @@ void print(const fvec4SIMD &v)
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}
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#endif
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# ifdef GLM_STATIC_CONST_MEMBERS
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const fquatSIMD fquatSIMD::ZERO = fquatSIMD(0, 0, 0, 0);
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const fquatSIMD fquatSIMD::X = fquatSIMD(0, 1, 0, 0);
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const fquatSIMD fquatSIMD::Y = fquatSIMD(0, 0, 1, 0);
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@ -67,7 +68,7 @@ const fquatSIMD fquatSIMD::XYW = fquatSIMD(1, 1, 1, 0);
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const fquatSIMD fquatSIMD::XZW = fquatSIMD(1, 1, 0, 1);
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const fquatSIMD fquatSIMD::YZW = fquatSIMD(1, 0, 1, 1);
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const fquatSIMD fquatSIMD::XYZW = fquatSIMD(1, 1, 1, 1);
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# endif
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//////////////////////////////////////
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// Implicit basic constructors
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@ -114,6 +114,7 @@ namespace detail
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__m128 Data;
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#endif
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# ifdef GLM_STATIC_CONST_MEMBERS
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static const type ZERO;
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static const type X;
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static const type Y;
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@ -130,6 +131,7 @@ namespace detail
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static const type XZW;
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static const type YZW;
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static const type XYZW;
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# endif
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//////////////////////////////////////
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// Implicit basic constructors
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@ -16,6 +16,7 @@ struct shuffle_mask
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enum{value = Value};
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};
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# ifdef GLM_STATIC_CONST_MEMBERS
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const fvec4SIMD fvec4SIMD::ZERO = fvec4SIMD(0, 0, 0, 0);
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const fvec4SIMD fvec4SIMD::X = fvec4SIMD(1, 0, 0, 0);
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const fvec4SIMD fvec4SIMD::Y = fvec4SIMD(0, 1, 0, 0);
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@ -32,6 +33,7 @@ const fvec4SIMD fvec4SIMD::XYW = fvec4SIMD(1, 1, 0, 1);
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const fvec4SIMD fvec4SIMD::XZW = fvec4SIMD(1, 0, 1, 1);
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const fvec4SIMD fvec4SIMD::YZW = fvec4SIMD(0, 1, 1, 1);
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const fvec4SIMD fvec4SIMD::XYZW = fvec4SIMD(1, 1, 1, 1);
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# endif
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//////////////////////////////////////
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// Implicit basic constructors
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@ -29,6 +29,8 @@
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#define GLM_STATIC_CONST_MEMBERS
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#include <glm/glm.hpp>
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#include <glm/gtx/simd_vec4.hpp>
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#include <cstdio>
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