Added possible static_cast conversion of GLM types (#72)

This commit is contained in:
Christophe Riccio
2013-12-27 00:49:53 +01:00
parent e5f8ebbfd7
commit d252dd243b
27 changed files with 30 additions and 217 deletions

View File

@@ -7,15 +7,21 @@
// File : test/gtc/matrix_transform.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/constants.hpp>
int main()
{
int Error = 0;
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.0f);
glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f);
glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
glm::lowp_vec3 v(1.0);
glm::lowp_mat4 m(0);
glm::lowp_mat4 t = glm::translate(m, v);
return Error;
}