Fixed space characters
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@ -18,12 +18,12 @@ namespace glm
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{
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
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genType Dot = clamp(dot(x, y), genType(0), genType(1));
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genType const Angle(acos(clamp(dot(x, y), genType(0), genType(1))));
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#ifdef GLM_FORCE_RADIANS
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#ifdef GLM_FORCE_RADIANS
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return acos(Dot);
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return Angle;
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#else
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#else
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return degrees(acos(Dot));
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return degrees(Angle);
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#endif
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#endif
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}
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}
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@ -36,12 +36,12 @@ namespace glm
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{
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
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T Dot = clamp(dot(x, y), T(0), T(1));
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genType const Angle(acos(clamp(dot(x, y), T(0), T(1)));
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#ifdef GLM_FORCE_RADIANS
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#ifdef GLM_FORCE_RADIANS
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return acos(Dot);
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return Angle;
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#else
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#else
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return degrees(acos(Dot));
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return degrees(Angle);
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#endif
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#endif
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}
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}
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@ -55,12 +55,12 @@ namespace glm
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{
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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T Dot = clamp(dot(x, y), T(0), T(1));
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T const Dot = clamp(dot(x, y), T(0), T(1));
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#ifdef GLM_FORCE_RADIANS
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#ifdef GLM_FORCE_RADIANS
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T const Angle(acos(Dot));
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T const Angle(acos(Dot));
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#else
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#else
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T const Angle(degrees(acos(Dot)));
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T const Angle(degrees(acos(Dot)));
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#endif
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#endif
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detail::tvec2<T, P> const TransformedVector(glm::rotate(x, Angle));
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detail::tvec2<T, P> const TransformedVector(glm::rotate(x, Angle));
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if(all(epsilonEqual(y, TransformedVector, T(0.01))))
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if(all(epsilonEqual(y, TransformedVector, T(0.01))))
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@ -79,12 +79,12 @@ namespace glm
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{
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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T Dot = clamp(dot(x, y), T(0), T(1));
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T const Dot = clamp(dot(x, y), T(0), T(1));
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#ifdef GLM_FORCE_RADIANS
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#ifdef GLM_FORCE_RADIANS
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T const Angle(acos(Dot));
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T const Angle(acos(Dot));
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#else
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#else
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T const Angle(degrees(acos(Dot)));
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T const Angle(degrees(acos(Dot)));
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#endif
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#endif
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if(dot(ref, cross(x, y)) < T(0))
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if(dot(ref, cross(x, y)) < T(0))
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@ -36,7 +36,12 @@ GLM is a header only library, there is nothing to build, just include it.
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More informations in GLM manual:
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More informations in GLM manual:
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http://glm.g-truc.net/glm.pdf
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http://glm.g-truc.net/glm.pdf
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================================================================================s
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================================================================================
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GLM 0.9.5.1: 2014-XX-XX
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--------------------------------------------------------------------------------
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- Fixed angle and orientedAngle that sometimes return NaN values (#145)
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================================================================================
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GLM 0.9.5.0: 2013-12-25
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GLM 0.9.5.0: 2013-12-25
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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- Added forward declarations (glm/fwd.hpp) for faster compilations
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- Added forward declarations (glm/fwd.hpp) for faster compilations
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